On The Work Bench 26/05/2016

Still chunking through the US Army guys. They are all now base coloured but I still need to work on the detailing/camo. Been busy and haven’t got round to it yet.

However, some more stuff has turned up. My Day of the Rangers kickstarter arrived (after a minor snafu with it being sent to my old work address). Two groups of Somalis, three sets of rangers (enough for a squad, attached medic and FAC) and two sets of Delta – a fair amount to paint up but can be pretty easily combined with some of my other sets (such as the Spectre milita for bigger games in Somalia or Rangers against Taliban forces for early Operation Enduring Freedom) for a wide selection of games.

Overall, I’m pretty happy with them. The models are all hard-wearing, barrels bent but didn’t break in transit (always a better option). My main issue is posing – a few of the poses seem a little strange – quite stiff for a mid move position. The militia figures look very skinny (as you might expect) so could be a little strange if situated next to more stocky characters such as TAG’s. I also did some tidying up of some models, mainly duplicates, which I have sold off to people. Still got some more left and I’m looking carefully at what I still have in the box.

Spectre did do some more releases and a few of them did find their way into my cart. The Russians will now have some extra firepower and some criminals may soon be on the battlefield.

On The Work Bench 09/05/2016

Not much progress as last week was a bit mental but I did manage to paint up two of the US Army figures which will form the EOD team. The guy in the bombsuit is great but I was more interested in getting the test models painted in UCP. My previous attempt on some of the SF guys was done using the wrong method but sponging correctly it now looks pretty good.


So this week will still be focused on the rest of US guys but I will also be painting up the standing version of the Navy Seal Sniper as a US Army Special Forces soldier “lending a hand” to his buddies.

However, there may be some other news coming this week seeing as I got a postage notification for a parcel from a Kickstarter. You can almost hear the sound of helicopters on the breeze…


  • Empress US Army – EOD Team

To be Painted

  • Empress US Army – Squad Leader
  • Empress US Army – Fireteam 1
  • Empress US Army – Fireteam 2
  • Empress US Army – Special Forces Sniper on the move

Taking Stock

I’ve finally got round to updating my collection page

First of all, how the heck did I get so many figures? A common cry from war gamers everywhere.

Second of all, I’ve been thinking about possible future purchases. One of the main thing I’ve been wanting to do is collect at least a squad for most nations available in 28mm so that any number of squads and fireteams can be run through their paces. With several different Brits, US Army, Russians, Africans and more already in place, there are a few more notable nations (Germans, French, Canadians, NZ, Australians and US Marines) that are available/coming soon, I still want to pick up. And of course, whatever new comes out might be joining as well

I have mentioned needing some more terrain already but this is both scenery and gameplay. A lot of missions that I want to play or that I’m writing will include civilians. Its a sad fact of modern warfare that most of it takes place in and amongst the local population. I currently have 5 civilian models (a TV crew and two randoms I got as a present) but they are not quite what is needed for the streets of Kabul. Eureka have two packs, one for rural Afghanistan and the other more suited to urban areas. I’ll be looking into picking both packs up at some point.

Apart from that, what else? I’m tempted to get into Napoleonics with a few friends but 28mm WW2 seems to be a useful set to own (perfect for Bolt Action and Chain of Command). But honestly, who knows what else is coming!

For the Kaiser!

(Sadly no pictures as I was too busy pushing models and throwing dice. Photos coming once the facebook page is updated)

Wargames require two things that a lot of people can struggle to have – lots of terrain and another person to play. In addition, because of how long they take to play, you need somewhere that doesn’t mind you taking up a lot of space. For most people, a wargames club is the best bet.

One of the things I looked into when moving was if there was a local wargames club in Edinburgh. As you would expect, yep there is a pretty major one. SESWC (or South East Scotland Wargames Club) meets once a week in the centre of Edinburgh, a 20 minute walk away from where I live. Deciding to finally give it a go, I walked through the cobbled streets to find my way there.

5 minutes after walking in the place, I was sat down at a table covered in trench systems and shell holes, all ready to take my proto-Stoßtruppen up the left flank and into the bulk of some entrenched Senegallese. Huh?

Chain of Command is something I have been looking at for a while and this game was being run using the custom WW1 rules set. We were using a big board, with two commanders per side as the Germans launched an assult during the Battle of Verdun (so no tanks here). I took the elite half of the German force with my ally (also called Michael) taking the regulars, while the french had regulars and colonials. We took some additional support options  based our reading of the map.

The right and centre of the map were dominated by attacking trench lines but the left was a ruined wood, covered in shell craters and patches of trees. Our plan was to push left hard while the right slowly moved forward. To assist, I took a flamethrower team and a sniper on the left, the right took two machine guns to support and the team also picked up two artillery bombardments and an adjutant to assist with bringing troops forward.

The patrol phase went well with our forces pushing forward into a good position while the french took up the best defensive setup. We were also able to prevent one of the French players from deploying at all thanks to our artillery hammering their jumping off point.

And then during the game my dice rolls went really well, with raining coming in and reducing visibilty for everyone. The flamethrower cut a bloody swathe through the defenders while a mad rush through a possible artillery bombardment managed to stop the frenchies utilising the centre. On the right the close combat ended up with a stalemate as our MGs were unable to support effectively due to the rain. A few good turns of combat later and the French morale had collapsed due to the loss of leaders and whole units

Overall it was a fun game and a great intro to the club. From talking to a few guys, they seem like a pretty active club with lots of different games. More importantly, a few people were interested in trying out moderns so I’ll be back soon pedalling tiny Operators and more.

Even better, I’m heading back next week to try my hand at the latest Too Fat Lardies rules, Sharp Practise V2. It seems like they are big fans of the Lardies so hopefully I’ll be able to try Chain of Command Fighting Season some point soon.

On the Work Bench 01/05/2016

So stealing from several popular blogs, I’m going to a weekly post saying whats on my painting table this week as well as any models that have turned up. I don’t plan to buy a huge amount until the painting is done though – the army case is pretty full already.

Newly Arrived:


  • Spectre’s Agents set – Both sets look awesome and as someone who has been mainlining The Division, these guys are perfect for recreating the action from it!
  • Spectre’s Tier 1 Operators set – I would probably say these guys match up to my idea of PMC guys more than Tier 1 Operators undercover but either way they look pretty sweet. I did order all three packs but I received a duplicate of pack 2 and no pack 3 so will be waiting for its replacement to arrive before getting these guys painted.
  • Spectre’s Salute 2016 models – Despite not being there I got in an order very quickly to get the two exclusive models. Primarily because they are pretty damn great!
    • Model 1 is a kneeling sniper to match the Agents range. Silenced pistol, stored Vector and a Remington MSR make for a tooled up figure perfect for a vairation of the sniper hunt mission
    • Model 2 is one I have been waiting for ever since I saw the Russians being released – a tiny metal version of an old airsofting buddy. Heavy armour, PKM held in one hand while the other prevents a slung shotgun from swinging around, this guy will be a terror on the battlefield. However, I am green stuffing a metal face mask – the head seems tiny compared to the body so the face shield should improve and make him look more iconic
  • Empress’s Russian Bundle – New job, new project. This one is to make some Russians broaden my opponents. I was originally down on the Russian figures – they seem unaturally tall and some of their helmet designs are a bit meh. However, I came upon this post https://houseofqueeg.wordpress.com/2016/04/10/spetsnaz-empress-miniatures-28mm-conversions-fireteam/ and was suddenly gripped by a mania for all things Special Forces. So one bundle later I have two squads. One (with an attached anti-tank team and a stationary machine gun) is going to be dressed as the “little green men” or “Polite People” that one morning appeared deep in the Ukraine. All the heads I used have goggles or facemasks (or both!) perfect for obscuring your identity. The second group (including an additional MG loader who I found in the pack and will soon be on radio duty)have had hoods greenstuffed to their bodies and are now waiting for some bare/woolen hatted heads that Empress are releasing soon. I look forward to my first major conversion job!

In the Painting Queue:

  • 10 Empress US Army Infantry – Undercoated and ready to be painted!
  • 1 Empress EOD in bombsuit – Undercoated and ready to be painted! Should be relatively easy seeing as its mostly green
  • 1 Empress Insurgent – Undercoated and read to be painted! Okay, its odd I’m painting one but upon taking one look at this guy (shades, plate carrier, Pakol hat) its obvious this is some sort of deep cover agent or local translator (Meesh in the flesh). Plan is some UCP with a tan vest and maybe a dash of woodland