Sarissa Precision are pretty high on my list of favourite terrain companies thanks to their wonderfully detailed buildings. Among my favourites in the range are two buildings from their Industrial range, the factory and the office. I first saw these thanks to Spectre’s playtest report and was immediately interested in them.
Like all Sarissa buildings, both arrive on A4 sheets of laser cut mdf. In addition, they also have some cardboard detailing panels that sit inside the MDF. Unusually for an MDF building, the kit actually includes instructions which is massively appreciated to make sure no mistakes happen during assembly. For both kits, the MDF parts were cleanly cut and came away from the sprue really easily. The cardboard is a useful addition and easy to place but I’m less happy with the doors, especially the larger warehouse ones. The hinge is quite thin and just asking to eventually fall away if constantly moved. I will probably end up glueing or taping them.
Both kits include gantry items which can be combined together. As you can see above, this lets you bridge between the two buildings or just make a bridge. The gantries are simple to construct and look very effective on the tabletop.
In terms of scale, the Sarissa kits fit perfectly with the 28mm figures I have. The gantries are perfectly sized for 26mm bases (and would probably fit the 30mm bases used by Batman and other games) and the warehouse door easily fit most of the vehicles I have.
Factory – Office/Warehouse
(Please note, the metal air conditioning is not part of the kit but was added to make removing the roof easier)
This building is two stories and designed to be the perfect side building alongside larger factory units. The ground floor is slightly taller than usual and has two large warehouse doors and a side entrance. Above it, the top floor has a side door for use with a gantry . The top floor also has a slot through the floor but I’m not sure it’s suitable for a staircase – it’s also too short for the height of the building and would block entryways in either alignment. However, a ladder or pulley system could be fitted depending on the building’s purpose.
The roof and top floor are removable with the roof resting on the top of the cardboard detail layers. Inside the building, the top floor rests in two slots in the cardboard and is surprisingly sturdy if a little fiddly to place correctly.
On both floors, the detail cardboard has lots of windows meaning the building has plenty of fire points. The outside also has a chimney or water pipe. unfortunately I managed to mess up construction of this and so on mine it’s slightly misshapen.
Overall, I really like this building. It works both with other industrial buildings or settled amongst more civilian dwellings for a little variation. The two floors also make it interesting to play through. As the description on the website, it could be warehouse with a storage area upstairs or an office depending on how you want to decorate the interior. This is a building I’d be interested in picking up a second.
Factory – Large
If you’re looking for a centrepiece to your wargaming board, the Sarissa factory is perfect. About 1ft square and two stories high, the factory just toes the line between “terrain feature” and “play area”. The interior is dominated by the open warehouse floor but there is also a smaller room under chimney (perfect for sneaking in through) and a second floor balcony so you can take the high ground and get a good view over anything inside. The balcony can be accessed by both a gantry on the outside and also from a ladder from within. The balcony is not removable.
The two end pieces are mirrored and both include two warehouse doors and a standard door.
A cool feature of the factory is the interior crane. This is composed of three parts – a frame, central gantry and the crane unit itself. I do not recommend gluing the frame in place if you intend to actually play through the interior as it sticks out and can prevent gamer hands from being able to place figures. Similarly, the gantry and unit can also be left unglued thanks to how well they grip the tracks which means the crane can be repositioned depending on the scenario. I’m a big fan of it. Especially if you get someone up on top of the crane, just asking to fall to the ground once he is taken out.
Finally, here are all the bits that make up the warehouse. The roof is easy to take on and off (resting on the struts you can see in the interior photo) and also feels very solid once constructed. The gaps in the roof could be filled with plastic for glazing if you want to add that extra detail.
So, overall how do I like the buildings? They are fantastic kits to build, easy to knock up over an evening. Once constructed they just look great, giving even the barest of boards a cool edge. I have my reservations about the cardboard doors but having played a few games using them, they are very gameable items of terrain letting you sweep and clear without having to carefully balance figures on strange angles.
There is however one thing to think about and that is the price. The factory is £50 and the office is £20. You get a lot of stuff for that cost but it is definitely on the higher end of MDF pricing for this size.
Overall though, a big thumbs up from me! Now I just need to go paint them…