Wargaming Week 28/05/2018

Let’s start this Wargaming Week, covering the 21st through to the 27th of May.


Last week was a surprise double bill, looking at two areas of Technical weaponry. Wednesday saw a look at the Improvised weapons while Friday focused on weapons for the Bravo Technical. Project Technical has been fun to work on – the Spectre system is great to begin with so all I’ve had to do is tweak a few things to get them looking how I want them to.

I’m going to tweak a few things with the blog over the next few weeks – seeing as work is getting busy, my hobby/gaming time has really taken a hit. I still want to do a new feature every week but we’ll have to see depending on work load. I’m definitely keep writing Wargaming Week – it’s handy to keep track of what I’m up to and what going on with the modern wargaming world.

I’m also selling a few things off over on Lead Adventure. Time for a bit of a clean out. You can find the post at http://leadadventureforum.com/index.php?topic=109773.msg1372011#msg1372011


First up we have Evil Bear Wargames. They have been a little quiet for the past few months but are now showing off some renders of their upcoming range. Comprised of ultramodern Brits in Virtus and some sneaky PMC types, these guys are designed for the setting of OSC, an alternative universe similar to our own but slightly off. So far they have shown troops with assault rifles, a pair of AT weapons and some characters from the OSC Rulebook. We’ll have to keep our eyes open as more of the range is showed off.

Meanwhile from Down Under, Knights of Dice have been showing off more of their upcoming Tabula Rasa releases. Most of the board is filled with the new ruins, perfect for wargaming any modern urban area that’s been a battlefield. They look really nicely done, with a useful varety of sizes and shapes. However, I’m more excited by the bulk of one of the new apartment buildings on the right hand side. Looking at it assembled, you get a much better sense of size. I am REALLY excited to getting my hands on it – after all, Bazi City does need some high density housing.

Speaking of terrain, Tiny Terrain Models has shown off some new low walls that are coming out soon. These have just been sent off to the resin casters and look like they could be perfect in a whole host of situations with the right paint job.

Finally, Full Battle Rattle Miniatures have released their new wave of Canadian troops. As previewed before, these guys help to expand the options available to anyone making a Canadian force giving you some specialists and heavier guns ready to round the squad out. There is an offer on the site you can find at the link if you pick up a few packs.


I’m being a little careful with money at the moment so no purchases. There is also a small matter of the pile of lead that needs painting. At the moment, my only purchasing planned is to pick up a few Humvees when Spectre release them for project work and buying some detailing elements for Project B-Town.


Apart from finishing off the technical weapons, not much happened this week. Undercoated a few models, did some basing. Took a squad of Germans to work with me everyday this week but ended up not having time to sit and start the camo’ing work.

Perhaps more exciting is that I’m starting work on the final Spectre part to Project Technical (maybe?) – I’ve started assembling the base to AA guns including working out how to base them on the Technical Bravo.

I also managed to do some writing on the rules I’m playing around with, at some point I’ll need to get the concepts on the table

That’s it for this update, expect more updates next week!

Technicals – Bravo Equipment

Ah, time to go back to old faithful. It’s safe to say that writing about pickups with guns has been pretty successful so far. This time, I’m taking a look at three new pieces of gear designed for the more modern of the technical models offered by Spectre, Technical Bravo. The Bravo has a much smaller cargo bed than the Alpha which can make mounting certain weapons (like the rocket pod) very hard. With some careful planning though, you can use this disadvantage to make some really cool weapon setups. Here are three that work best on the Bravo chassis, all purchased from Spectre Miniatures.


The ZPU is a 14.5mm HMG usually used for AA purposes. Spectre sell three variants using this gun, from the quad version down to this single gun.

When it arrives, it comes 4 pieces; the gun, tripod, gunner and seats. The gunner figure actually has a seat built in making it easier to assemble. If you don’t mount the seat, the gun can freely turn on the central pivot.

Assembly was simple but took a little bit longer than expected. A bit of force was needed to line up all the pieces so the gunner had his feet on the footbars. When building the hot-swap base, I had to add some extra height – this was so the gun would clear the rear gate on all vehicles when it was closed, letting me use it on all the vehicles and not just the three that have lowered gates.

And there we are done. Obviously this gun is only going to cover the rear arc, but it might end up being pretty handy covering the rear of a convoy or setting up for a hit and run ambush. HMGs are pretty handy in every game for both infantry and vehicles and the 14.5mm ZPU can be really nasty.


A recoiless rifle designed for killing armoured vehicles, the SPG-9 is common sight around the world. From skiffs off Somalia, to fighting positions in the Ukraine to the back of technicals almost everywhere, these weapons are a step up from the RPG. Although not quite as powerful as the M40, it’s still no push over.

When it arrives from Spectre, the SPG-9 comes in two pieces – the launch tube and the low profile tripod. This setup is great for a stationary support weapon (and is perfect for some of their crew figures like Echo and Delta) but limits it’s use on vehicles. So I decided to use some spare bits (the stand from one of the M2 .50cals I used on my Empress humvees) and built a slightly higher mount.

Luckily the bottom pin on the SPG 9 fits perfectly into the top of the stand. After gluing, I added some green stuff to add some support. However, to prevent it breaking, I also used a Crew Alpha figure to help support it. I also added a Crew Echo figure (seeing as I hadn’t used one in my collection so far) to help balance the weight and prevent it toppling over during gameplay. You can also see here that I originally planned this as a full-size weapon system. However, I soon realised I could clip the base in half and tweak the wings to turn it into one that would fit on both types of vehicle.

Here it is mounted up and ready to go. This weapon system actually fits in different directions depending on the vehicle – on Bravo it faces forward but, due to the height of the mount it only faces backwards when used on Alpha (meaning that the crew cabin would get wiped out if fired in this setup). No matter how it’s setup, it’s going to be a cool way to give the insurgents some AT firepower without wheeling in the Heavy Ammunition in the form of the M40 and TOW.

MENA Regulars PKM

The final item has already been teased in the MENA Regulars impression. Designed to give the Bazistan Army some backup before their Humvees arrive, a pickup mounted PKM should give some good covering firing and give an opportunity for some simple conversion work.

When I built my SF weapons, I used the high mounts for all the weapons leaving me with a pile of smaller but structurally stable looking weapon mounting positions. By combining this with the PKM gunner, a simple vehicle mounted system could be made. There was only one problem – the PKM figure is really leaning into the gun. So to make sure it actually fitted on the base and attached to the mount in front of the box mag, the gunner had to on a slant. Additionally, I had to put the pintle as far forward as possible. Without some tweaks it still didn’t fit correctly. In the end, I trimmed flat the front side. This means on Technical Bravo it looks like pintle is partially bolted into the back of the cab but can be a bit strange on Alpha.

Once assembled, it was looking good. Unfortunately, putting the crewman on the slant shifted the centre of weight making it likely to fall off the back when moved. To correct this, I added one of the boxes from the stowage pack and painted it green, ready to stow all the loose belts of 7.62x54mmR for the gunner to grab.

Finally here is the end product. The crewman and weapon are painted up in the same style as the rest of my MENA Regulars while the mounting pole was the usual metallic paint plus some roughly applied green paint. Overall I’m really happy with how this guy turned out – it’s going to be great putting him on a normal technical and rolling alongside the SF Technicals or Humvees in convoy.


That’s three more weapons for me to pick from when assembling a group of technicals. The fact they work great on the both technical models really opens up the types of forces I can make, expanding the options available (which is kind of the point of the whole project). As with all Spectre technical bits, there is a really nice level of detail on all the parts and it was great fun assembling, converting and painting them up. Keep your eyes open for when I wheel them out of the armoury.

And speaking of armoury, here is how the options currently stand. From the Insurgent heavy weapons to the SF options to the piles of kit, I’m really happy with how the whole hot-swappable system has been working. I’m actually looking at what else I can add to the technicals using this setup for other purposes, like water tanks or covered cargo bays. I might even add a few more weapon systems in there.

Keep your eyes on the site for another Technical Project article coming soon and focusing on the last weapon systems I currently need to paint – the AA guns!

Technicals – Improvised Weapon Systems

While writing Friday’s post I realised, except for a brief mention, I haven’t actually talked about some of the wierder weapons available from Spectre and how I had assembled them ready for hot-swapping into the technicals. Seeing as they don’t fit into either of the themes of the next two posts, and as a midweek treat, here is a quick post covering how the insurgents now have a bit of long range firepower thanks to the rocket pod and the BMP turret systems.

We’ll start with the rocket pod. As seen in a few conflict zones around the world, irregular forces struggle  to maintain attack helicopters in a civil war situation due to lack of pilots and supply networks. Instead of sitting around doing nothing, many groups re-purpose the under wing rocket pods – flipped upside down, mounted to a frame and put into service as bootleg MRLS system.

The rocket pod from Spectre comes in two pieces – the rocket pod itself and a support frame. This frame is designed to clip into the rack behind the cab on the technicals, making for a simple and easy installation if you don’t mind it being a permanent fixture.

To make it hotswappable, I had to make sure it didn’t require a connection to the bar behind the cab to stand up right. The pod could still rest on it but the main support had to be on the hotswappable part. In Version 1, I clipped off the front of the Spectre supplied frame to make it easy to attach the rocket pod and (because I was lazy) I simply stuck a piece of plasticard to the frame to hold it upright. Although it worked, it really didn’t look very good. So I went back to the cutting board.

Version 2 of the mounting was to tear off the original single piece mount (you can still see the gluing point on the bottom of the base) and redo it with two pieces placed just underneath the pod to give it support. This looks a lot sturdier while still looking like something someone threw together in a garage. The paint job was then applied – really simple job of Russian Green uniform and grey followed up by a Agrax wash.

Honestly, this is a weird piece of kit. It does scream “irregular forces” like almost no other (except maybe the BMP turret). I’m also not sure about how often I’ll be using it in a direct fire role, instead I can see it being used mostly as an objective or scenery as we saw in the first game using it.

Speaking of the BMP turret, I think I need to look at it in a bit more detail. In the original impression article, I really only covered what it was like when it arrived including the basics on how it goes together. I haven’t shown off the rest of the work I have done on it to get it ready for the table.

First up, a problem I encountered. Using the frame as intended (resting on the rear wheel arches) meant that the turret did not fit on top of the gunner preventing it from working properly. Even removing the hotswap base portion didn’t give enough extra space. So in order to get this ready for wargaming, I was going to have to do some tweaks.

My solution? Build a frame work as part of the base to raise the metalwork up slightly, giving plenty of clearance between the top of the gunners head and the turret. Being in a rush, I threw this together with a bit of give so I could work out the correct height and then come back to fix it. As you might spot, I didn’t go back and fix it.

And here is in its full painted (and heavily washed) glory today. The turret is painted the same colour as my other Bazistan vehicles to make it look like it’s been stripped off a regime vehicle. I actually ended up painting the gunner in situ so he’s colour scheme is a little simplistic compared to some of the other technical crews.

There is a certain amount of love amongst the local club when this vehicle appears on the board and it’s been christened “Tiny Tank”. As you might guess, it inevitably end ups on fire or blown up by an actual tank. On the other hand, the recoiless rifle in the turret can be pretty handy to pump out explosive rounds, either against lightly armoured vehicles (like Humvees or other technicals) or infantry dug in to cover. I have in the past used it with some extra armour to represent the turret

I am tempted to go back and tweak the framework to reduce the height slightly and make it the gunner isn’t exposed from the front. I’m also looking at adding some side armour to metalwork in order to project the gunner from side shots, as well as adding somewhere to stick militia slogans onto.

Overall both these weapons are a neat addition to any insurgent force. You get add a bit more firepower, able to level the playing field against better trained forces. You also get some kit that is exclusively suitable for an insurgent force, really helping it to look like a group of fighters in desperate times. After reading the Osprey book on Technicals, I’m already looking at some other slightly odd weapon setups to extend the rag-tag look.

Come back on Friday to see some more Technical weapons.

Wargaming Week 21/05/2018

Let’s start this Wargaming Week, covering the 14th through to the 21st of May.


Last week’s post was kicking off a new project! B-Town is going to be packed full of me finally getting my MDF finished off and ready for the tabletop as well as lots of opportunities to try out new things. I talk about it a bit more in the hobby section but this is something I’m really looking forward to. Even better, it’s a project that I get to show off without any preset deadlines… for now.

Speaking of blog stuff, a post went up yesterday about GDPR changes as well as a whole bunch of tweaks to how the site (and my other web stuff) works. For most people, nothing will change, except maybe the page loads a little faster.


First up, Sally 4th have been showing off their new boat!  Their tramp steamer, made of MDF and with plenty of access to the interior. If you’re looking for a small commercial vessel to sit in your 3rd world port and possibly be assaulted by frogmen, this one would be great! It’s available on their site for pre-order, will be shipping in early June.

Next, SASM have a new range of figures. This time, they are being CAD designed and the pack includes 10 US Special Operators. The link also includes some WIP photos of the physical figures being painted up. I’ll admit, I’m not rushing to buy these guys but it’s exciting to see everything SASM is trying out. They are currently available to pre-order, details in the link.

Finally, Alan from White Dragon Miniatures dropped this teaser on the Modern Miniature Warfare page. If you don’t recognise it, that is some brass etched bar armour (designed to beat RPGs) and, based on chatting to him at shows and the size/shape of it, it’s for a Mastiff. I’ve been looking forward to one of these for a while and the idea its coming complete with bar armour makes me pretty excited. I’ll be keeping an eye open for when the rest of vehicle arrives.


No gaming – I’m beginning to forget the rattle of dice or how to use a tape measure.


Bit of a strange one – I picked up the ebook version of Outremer: Fatith and Blood, the latest ruleset from Osprey. I really like these small scale skirmish/gang games and after reading some of the designer notes in the last issue of Wargames Illustrated, I just had to take a look. It’s a really interesting little system, with plenty of cool features including a great progression system that I could see being a lot of fun.


In case you hadn’t noticed from the purchases section over the last few months, I really like picking up rule sets to read and maybe play someday down the line once I finish painting up most of what I have. My day job is related to games design, so getting the chance to dissect rules is great fun. Of course, this also means that, like many wargamers cursed with the joy of tinkering, I like to write my own wargames stuff. I’ve started playing with some ideas for a squad vs squad wargames with a big focus on characters and some aspects not normally seen in wargames inspired by talking to some people. No idea what I plan to do with them (probably just subject my friends in Edinburgh and York to them) but it’s a fun side project that I can do when I don’t feel like picking up a paint brush.

Of course based on this week’s article the big thing was getting the first building painted up. It really was a trial piece and I think there are a few things I’ll change in the future. Of course, having painted up the first building there is now going to be a delay until building two while I grab all the supplies I need. As well as the various paints I’ll need, there is also wires, styrene and detailing bits I’ll pick up to add all the extra features needed to make them look like a modern urban area. I also need to source some more photos on top of the coca cola advert I already have.

The other bit of painting time was done on the subjects for this week’s post. I FINALLY finished off the SPG-9 and ZPU and so I’m ready to talk about them on Friday. It felt a bit strange going back to painting stuff for technicals after already having so much done, but it’s quite nice painting something that isn’t on a tan base!

That’s it for this update, expect more updates next week!

GDPR and ChargeBlog

Yep, it’s one of those posts.

Time for a bit of housekeeping. Part of my weekend has been spent doing some spring cleaning on the site, fixing up some of the crud left over from running the same wordpress install since 2009. The other part has been working on some tweaks needed to bring the site inline with the new GDPR regulations. I’ve stripped out some systems that were gathering excessive data for a hobby project (such as Google Analytics) and updated the site to force HTTPS across the site.

What does that mean for you the reader? Honestly not much. There is now a basic privacy policy available showing what services I’ve been using for running all the cool tech stuff on the site. Reading stuff on the site hasn’t changed. In fact, you might even see a speed bump as there are less things being loaded when you hit a page.

The big thing is to do with people who subscribe to the site via the email functionality. This post is basically just a reminder to say that by continuing to use the site you’re fine with me having the data needed to keep sending you emails. If you no longer want to receive the emails, there is a link at the bottom of the latest email to unsubscribe. Otherwise, I’ll keep sending you the latest posts when they are released.

Apart from that, we’ll be back to the your usual wargaming content tomorrow.

Project: B-Town – Part 1: More Impressions and Project Begins

It’s time for a new project! With the completion of Operation Dragon’s Hoard, my scenery projects have run dry (and less full of downed planes and dust). However, that doesn’t mean my terrain collection is all good to go. Since I started wargaming, I’ve slowly been collecting more and more MDF, all ready for a day when I run a full size game set in a city (as planned for a future part of the CGS series).

As you can see by my picture of shame taken in March, there is a lot of MDF to paint. And what’s worse, it’s all assembled (due to me mainly wanting to write about it) so painting is going to be interesting. To help with that, I’m organising it into a new project. Nicknamed “B-Town” the aim here is to assemble, modify and paint all my MDF to make it suitable for a modern day urban area somewhere in Bazistan/Aden. The target is to use this process to learn modification techniques to turn simple MDF into more detailed structures, learn painting techniques to get the terrain painted quickly and effectively and work on assembling the required scatter terrain to really make the scene look more realistic and interesting to play over.

This project is going to take a while and I’m sure I’m going to find ways to keep adding to it but for now lets start by taking a look at a few new purchases.

In my initial look at the Sarissa’s North Africa/Colonial Range, I focused on the big boys – multi-storey and street filling structures that are specific to range. However, there were also a few smaller buildings that Sarissa offer that I hadn’t picked up in the initial order. After having built the others I realised that maybe I should pick some up to use as prototypes for painting – after all, I’d rather ruin at £10 building than one of the larger ones.

As before, both kits arrived in the usual Sarissa packaging. It was interesting to see that the small building was only on A5 MDF rather than the cut used for all the others. Quality was high as ever and assembly matched pretty closely to the kits covered in part 1.

Small House

The first building in this set is the smallest building in the range. It’s also super simple – two doors, five windows and a lift on/off roof.

The rear view shows more of the access points as well as some of the laser cut details

With the roof removed, you can see the interior. It’s a simple single room with two entrance ways. I had an issue where one of the greyboard panels where it seemed reversed but managed to fix it by trimming out the

House – Two Storey

Building 2 occupies a similar footprint but extends it with another floor, including a balcony.

As you can see from the rear there is an additional door onto the ground floor. It’s interesting to see that there are no side windows on the ground floor, making it easy to outflank but limiting entry.

Like other buildings in the range, the interior are empty cells. An interesting note is that due to the same plug system used for the room, the ground floor could be replaced with the one storey house or the two storey could be converted into a single – with two doorways, it’s perfect for a security office in a compound.

Picking up these two buildings, really started to let me see some of the possibilities you can get with this range. Although the large buildings are very impressive, multiple small ones will help to quickly make any neighbourhood large, especially as they could be used in a modular fashion to make a wide variety of different buildings. I’m not going to rush to pick up more but it’s something to think about for the future.

Of course, I can’t leave you with just a simple impressions piece. In between my time at work, I managed to get some paint onto buildings. As planned, I’m starting with the smallest Colonial building to work out my method.

Due to the fact I’m working with buildings that are already assembled in this project, I can’t start from a sensible place like base-coating on the sprue. Instead, I’m having to mask areas I’m not wanting to cover in textured spray, such as doors and windows.

So here is my process for the first building. It’s not 100% finished – I’m still debating adding window glass on the inside.

  1. Assemble
  2. Mask off windows and doors
  3. Textured spray with roof on
  4. Remove masking pieces and roof
  5. Spray Black Undercoat
  6. Spray Grey Undercoat
  7. Spray White
  8. Dusting of Tan spray on the lower edges
  9. Paint doors with a dilute blue to bring out the lasercut detail
  10. Nuln Oil wash for vertical surface, Agrax Earthshade for the flat surfaces
  11. Roughly paint/drybrush white
  12. Apply scrunched poster, hit with a Nuln oil wash

For a first attempt I’m reasonably happy. There are a couple of things I’m going to tweak. First of all, I don’t think I need to spray black AND grey. The grey is pretty dark and it covers the main role of the black (covering up the black and white of the textured spray/giving the same “dark up” feel that my figures have). The poster is something else – I think I over handled it causing it to tear and smudge. A layer of wash was needed to stop is standing out too much but I used a dirty brush. Next time, clean between uses.

The big thing is I’m going to take a bit more time on future spraying. I painted up these relatively quickly (probably 1.5 evenings) which meant I didn’t leave the spray paint long enough to settle. This lead to some odd textures and cracking you can see if you look closely. If anyone asks, it’s just the plaster cracking. Another tweak will be to change the final finish colour – looking at buildings in Yemen (the geographical area of Bazistan) and there is a nice mixture of colours from white to shades of brown. Due to the fact the buildings share many of the same features, a colour tweak will make the city look a bit more varied.

What’s next?

The next part of the project is going to work on the other colonial buildings so I can have a core set of buildings painted up. However, I need to look into some detailing parts to help them look more modern such as air conditioning units, metal bars around the windows, wiring and aerials. I already have a few but I want to expand my options and see what is out there. Having now started this project, I’m really looking forward to getting a board covered in painted up buildings.

Wargaming Week 14/05/2018

Let’s start this Wargaming Week, covering the 7th through to the 13th.


This week’s post was taking a look at Spectre’s MENA Regulars. I always find this style of figure really useful when designing scenarios (especially when wanting a change from hordes of insurgents). I’m every excited to see what comes next in this range!


Knights of Dice have been showing off some new buildings for the Tabula Rasa range. These apartment buildings have been talked about for a while so it’s great to hear they are getting close to release. I’m defiinitly interested in some more residential buildings that aren’t adobes so I will be getting some of these once I’ve painted up more of the stuff I already own.

In other new things, Full Battle Rattle Miniatures (maker of a rather nice range of modern Canadian figures) have another wave of figures coming. This next wave will add two more fireteams of figures in skirmishing poses, a pair of MMG teams, a Carl Gustav team, mine sweeper and a dog team. This is a great addition to the range, perfect for building a platoon of Canucks. I’ll be looking to pick up some of these guys at some point so watch this space!


Been busy with work so sadly my Thursday night trip to the club was just a simple drop in to see what was going on. I have been planning more games though (partially to help me decide what to paint next)


One small purchase this week. I decided to pick up the two small Colonial buildings from Sarissa I didn’t cover in my original post. The planning behind this was two fold – they will be some handy buildings to have and also I’m wanting something slightly smaller to work out the techniques and tweaks I’ll use on the big ones. Expect a post once I assemble them.


Big thing this week was finishing off the MENA Regulars for the post. These guys were mostly done, just needing the camo painting and a few items neatening up. I’m really happy with the final result – I think the drybrush of Medium Grey on the green elements really made it look more used.

The next step on my workbench is getting two more Technical weapons finished off (the ZPU1 and SPG9). I’m also starting the task of repainting my Empress SF figures (both SEALs and US Army Special Forces). However, I have been planning a few things for scenarios so my need to sneak other figures into the queue.

Also the two Strykers (normally spotted in the background of other pictures) are still say on my desk. I really need to just sit down and finish them as all they really need is a few details painting and then a heavy drybrush.

That’s it for this update, expect more updates next week!

Impressions: Spectre MENA Regulars

It’s safe to say that most ultramodern games will probably end up with high tech Western forces up against irregulars. However, sometimes you’ll need some more uniform looking MENA forces to either act as the OPFOR or to act the role of the locals being advised or assisted. At Salute, Spectre released their first wave of MENA Regulars and I just had to pick them up.

The release goes for the classic look of these forces, with the combination of PASGAT helmet, body armour and Russian weaponry. There are three packs available, with a six figure squad set armed with assault rifles and two support packs. There is a nice variety of poses for a squad in combat (with a combination of shooting and moving under fire). As you’d expect from Spectre, there is a really nice level of detail to the squad; things like different types of body armour and a variety of AK patterns (including some with folding stocks) help to make the squad look a little better equipped than their militia opponents while not quite being up to the same level as their Western advisers/opponents.

For painting, I went for the classic 3 colour desert camo along with green body armour and helmets. I used a few slightly different shades of green for the armour and helmets (although its hard to see on the final models) which was then dusted with Medium Grey to make it look a bit dustier. The desert camo is a little different from other models as I made the Camo Beige splodges slightly bigger than I have previously. I quite like painting this camo as it’s relatively easy with only three steps and simple shapes.

As well as the main squad, the first release includes two support weapons – an RPG gunner and PKM machine-gunner to help deal threats that the normal squad can’t.

As a little bit of extra firepower, and after seeing the pose on the gunner, I realised that this squad could do with some mobile backup. For this reason, I built up a technical weapon using some bits box elements and the base template I’ve used on previous weapon systems. I’ll go into more details in a future post (as well as looking at other weapons designed for Technical Bravo) but I’m happy with how it came out. It will also be a nice backup for other Bazistan Army vehicles.

Of course, you may already have some troops for your MENA Army. Eureka and Empress also produce figures in similar kit. As you can see above the sizing is pretty close. Although the Eureka figure is a little on the small size, the helmet and gun are still to scale. Overall, I wouldn’t have any problems using them together (for example when you need the whole Bazistan Army).

Bazistan Army troops (accompanied by Bazistan SF elements) engage an opposing militia on the streets of Bazi City

So what do I think of these guys? I really like them! They have Spectre’s usual high quality with great poses and detail and are perfect for any less well equipped nations – I’d even be tempted to use them for nations outside of the MENA region such as African Forces. Apart from one guy with a slightly elongated neck, my only other comment is this group could be a little too uniform if you were wanting some really crap Indigenous Forces. However, this won’t be a problem for long – from talking to the Spectre guys, we’ll be seeing more MENA regulars coming soon with different weapons and kit. I’m really looking forward to getting these guys on the table.