Wargaming Week – 29/06/2020

Hi all – this is not a proper wargaming week. Due to a few issues with the site, I ended up spending my blogging time trying to fix some legacy issues (such as missing images which seem to have evaporated). Work is on-going so you may see some odd behaviour on the site. Effectively there is going to be a long-overdue overhaul so the site might change it’s look as I investigate any possible new themes.

But more on topic, I’m setting up a tiny skirmish game to try out my own rules (once I finish writing them). Using the new Geek Villian mat and my downed C130, I think this could be a fun little skirmish between two groups of Special Forces operators.

Also, the danger of spending all day working at the same desk I paint at is that it’s covered in things to distract while I watch code build. Combining turrets is always fun so I ended up doing this. Maybe I need a second Gage Commando where I widen the turret ring to fit the Humvee turrets OR I should assemble some kind of adapter. Either way, I thought this looked cool

SITREP: Dark Eldar Archon

Warhammer 40,000 is one of those worlds and settings I really love. However, being a lore fan, I find the dissonance between the actual game and the lore to be so much that I’ve never really got into collecting a full sized army. However, collecting the occasional model has always been fun – for all of Games Workshop’s fault, they do on occasion make some rather fantastic models. For this reason, I’ve bought a fair few, normally then tweaking them to look cool rather than technically useful for the tabletop.

I have a soft spot for the Dark Eldar, the piratical murderous elves that live in their city in the webway. They appear in the fiction as everything from “the terror in the night” to “moustache-twirling villain”. So as things happen, you start thinking up ideas and then suddenly Mi’kael Drakonis, Archon of the Ascending Spear was born.

The Archon available from GW, while cool, is a little limited – a shame seeing as in the lore, Dark Eldar leaders seem to have a huge variety in their exact gear and appearance (hard not to when you raid and pillage everyone else). Out of the Dark Eldar, I really love the Incubi – the totally not Aspect Warriors that act as the best bodyguard for an Archon to hire if they want to stay alive. In my concept, I decided to use the Incubi model (with their cool armour, trophy racks and brutal klaive) for my Archon, seeing him as a former Incubus returned home to rule his family’s Kabal. But no mere troop model would be suitable – Drazhar (a special character) seem much more appropriate, with a dynamic pose atop Eldar ruins.

In terms of tweaks, I got to work. The first part was removing the chain of soulstones around Drazhar’s neck. I think they look a little much, almost too much detail. This just meant I had to trim the chain away, leaking the shoulder pieces with less support. I also replaced his head with one from the Kabalite box (you need the bare head to show he’s a leader). Finally from the front, I removed the blade in his right hand and turned it into a pointing gesture. This makes him look more commander-y (if we obey the Games Workshop rules) while also being perfect for claiming that a rival’s soul is yours. In terms of assembling it, the finger is actually just an offcut of plastic I found while working on some models. I could have attempted to green stuff it, but this method was much faster and will look fine once painted up

Moving to the back, you see two tweaks. The most obvious is the sword. After trimming it down to only one sword, the model… lacked something. However, one of my writing buddies while talking about Dark Eldar came up with this alternative setup for a double klaive. It may look a little over the top but the idea of it being a weapon that is dangerous to use sounds Dark Eldar as heck. It also gives the model a little weight – the Archon has swung his blade and is now calling out his next target.

The other part is the cape. I was going to green stuff this, but then realised that Anvil Industry has plenty of glorious capes to use. To attach it, I trimmed off the pair of trophies at the bottom and then glues the dynamic cape into place. I need to do a touch more greenstuff to blend the edges but I’m happy with it.

So that’s the first update on the Dark Eldar project. I’m really happy with how he looks, a glorious leader that would be a nice centre point of a small Dark Eldar collection (currently made up of Incubi, Kabalites and Scourges

Next step (after finishing the green stuff) will be to get it undercoated. And as a first, I’m painting these Dark Eldar in pale colours, so I’ll be using a white basecoat. This is uncharted territory for me, so I’m a little nervous about it. But we shall see!

Wargaming Week 22/06/2020

Another week in Lockdown, time for a new update!

Two more SITREPs this week, and I have another in-progress covering my Dark Eldar character. More details coming soon also for the Enforcers (who I’ve also slowly been working on).

NEWS

Lots of new releases from Knights of Dice down under – 15 new kits. However, the ones I’m most excited about are the two new compounds they previewed over the past few weeks and their new doors pack. I’m really excited about the doors – they were an element I was dreading having to make so having an easy to purchase kit makes it all easier. I’m also very tempted by those compounds – I know I know I have a lot to finish but both of those kits seem ideal for some CQB gameplay.

The White Dragon Mastiff draws nearer! DwArtist is working on it and as you can see, it’s looking like a beauty. Definitely going to be picking one of these up.

UPDATES

An order from Empress arrived last week. First up, the charity Medic figure from the WW2 range. As well as wanting to support a good cause, she seems perfect for my British Chain of Command (acting as a marker for the Medical Orderly). I’m definitely going to be getting some paint on her soon.

The other part was a little experiment. I’m going to write a full SITREP on these guys when I get to it but I’m looking for some alternative models to play the Aden Defence Force in my Bazistan games. As much as I like the Eureka British, I really want something that will stand out when put next to the rest of my British collection. So for this reason, I decided to see if the Empress French would be a good fit. I’ve got some more work to do on them so watch this space.

Finally, after a long long lockdown delay, my battlemats from Geek Villain and Tiny Terrain have arrived. SO far, I’m really impressed with them, but I want to try and get a game in using both these mats and my deep cut one before a write a mat-off. However, very happy with the quality on them and the two free figures from Tiny Terrain was a nice touch!


That’s it for this update, expect more updates next week! See you on Wednesday for more streaming!

SITREP: Gage Commando (Part 2)

So a quick update on the Gage Commando – after the first post went up, I decided to add a few little tweaks to it.

  • Smoke launchers: pulled from the Spectre accessories kit, these two mounted on the turret seemed pretty much perfect for an internal security vehicle. Possibly launching other types of grenade if needed.
  • Aerial: taken from the Tigr kit from Empress, the aerial seemed sturdy enough for my purposes and is just a neat additional touch.
  • Fuel tank. Just to break up the lines I added a jerry can on the side. The aim with this vehicle is not to make it loaded down/designed for long-distance work. Most of its operations will be on-road or in suburban areas, so much of it’s kit is just not needed. I also wanted to reduce how much equipment could be torn off the side of it, if it ended up in a civil disobedience situation.

With these stowage options added, I think the vehicle is ready for the basecoat. It will then get a pure tan base colour, before I go to work on the details.

SITREP: Version 2 Contractor

This week’s stream work, finishing off the Spectre Contractor that came with the Version 2 rulebook pre-order. This is a cool looking model, using a suppressed Glock with a modernised FAL slung across his front. I’ve got a weak spot for the Baseball Cap/Comtacs look, especially as figures using that look can often end up being used for a whole selection of forces.

Now you may notice, I clipped the optic off the top of the Glock. This is really a personal touch – I prefer my pistol optics low profile (and not needing the full bridge over the top).

Painting wise, I originally had this planned for multicam trousers, tan jacket. However, after thinking it through and deciding tan for webbing, I realised the jacket and webbing would just merge together. So instead, I changed to a darker colour top. I really like the overall effect of this, giving them a very different look from the tan figures I’ve been painting recently.

Wargaming Week 15/06/2020

Another week in lockdown, another week slowly keeping things going.

Two models for the price of one this week – finishing off another few elements of the Bazi military. These were fun to paint and I’m quite happy at how they are finished off. The whole point at the moment is slowly working through my stockpile, getting everything painted up.

NEWS

Some rather interesting updates from Laser Cut Buildings in Poland. A really nice looking modular fort setup, which I could definitely see being used for several locations (such as forts or prisons or chemical weapon factories). Not 100% on how they build but there seems a rather good range from them.

UPDATES

Big news this week, the Alamo Kickstarter arrived. With a rather impressive turnaround, the big box of MDF at my door and I eagerly dug in. As you can see, I picked up the two compound sets, giving me a whole host of Adobe structure pieces to mess around with. The package also includes a pile of TTS pieces, to assemble them into a board.

I haven’t managed to assemble much, but the few pieces I’ve put togather are definitely promising. The fact the roof pieces are removable in such a natural way (rather than straight lines) definitely adds to their utility. I’m already seeing some ideas on how best to make these buildings more modern/Bazi/Afghan style, so will definitely be assembling those ideas into a document at some point.

In non-MDF news, my upgrade parts from Anvil Industry arrived. As well as several heads for my Enforcers, I also got a selection of cloaks. Some of these will be going on enforcers (with camo elements added) but one of them…

Has gone onto my Dark Elf Archon. This figure has been sat on the back burner for a while, waiting for me to get down to finishing it’s customisation. A SITREP on it is coming soon, but I’m really excited to get this guy painted up… along with a few of his friends.


That’s it for this update, expect more updates next week! See you on Wednesday for the next Twitch stream.

SITREP: Bazi SF and Officer

Tonight’s work on the Twitch stream was a twofer – two more figures for the Bazi Military!

The two figures in question are the Adepticon Special from Spectre and the Hammerhead free model from a few years ago. Each takes a different role in the military – the Adepticon special (technically an insurgent gunner) will be joining the Insurgent Killteam to become a Bazi SF trooper, using a bullpup PKP to lay down some heavy firepower.

The Officer will be a high ranking member of the Bazistan Military, perhaps even a member of the Royal Family. I’m not a particular fan of this model – it’s definitely an older style of sculpt, not quite as crisp as Spectre or Empress. But it will definitely have a role to play.

I quite like the backpack mounted ammo pack on the gunner. I’m also very happy that it’s a different style to the packs on the other guys using bullpup PKMs.

As you can see, the MMG gunner fits in with the rest of the Bazi SF team quite well and should bring a pretty useful chunk of firepower cover the rest of the team. Or clear some rooms.

Similarly, the commander figure also fits the Royal Guard that will be escorting him. Through the use of the same basic colours (although slightly less wash to make him look brighter and less dirty). Particularly like the slight flash of gold on him, just to make him even fancier.

Wargaming Week 08/06/2020

A new week beginning, lots of events going on in the world that I’ll admit I’ve found hard to take my eyes off. I’d like to echo the start of last week’s update –  Listen to those in need, to those who are hurting and have had enough, try to help if you can, stand with them if you are able.

Post wise, two more SITREPs of WIP stuff. I’m really excited about both, but the Enforcers have been especially fun to assemble. I’m looking forward to more parts arriving, mainly so I can finish the squad off and begin painting all of them.

NEWS

Right, let’s start off the news with perhaps the most relevant at the moment. I realise people find it very easy to be suspicious of companies posting images of text on twitter whenever real-world events. With the current events in the United States, there has been a whole pile of them. For Wargamers, the big one to see is Games Workshop putting their foot forward – and frankly, it’s a great step to see.

I’m not going to say this much but let’s make it very clear: If you don’t agree with their statement, then sadly this isn’t the blog for you.

Also speaking of Games Workshop, this week see the pre-orders for the next wave of Aeronautica Imperialis. And seeing as this wave adds the Valkyries and Vultures of the Imperial Guard, the models I jumped into the game to collect, I’m about to get very busy.

Back in the modern-day setting, Empress has released a new version of the Danger Close rules, previously covered in the grand comparison. This new update, as well as fixing some issues, also adds two elements I explicitly mentioned as missing in the first review – air support and vehicles. Based on the games they have been running on the Empress Facebook page, this update looks very promising.

UPDATES

Seeing as the Valkyries cometh, I need to get my starter set finished before I allow myself to pick up any more boxes of tiny planes. The other imperial aircraft are designed to be part of a tactical air wing, but these bombers will be from a different squadron. Rather than fancy camo schemes, these will be tan with markings. And because the other aircraft are subdued, these guys are going to be slightly garish, relying on their firepower over camouflage.

I took last week off the painting, but this week I will be back and finishing this guy – the Spectre Insurgent MMG gunner. He’s be painted up as a support gunner for my Bazi SF team, so one last figure in three colour desert and then we can get back to other camo schemes.


That’s it for this update, expect more updates next week!