Seeing as my Bazi Royal Guard are now basically done, it’s time to give them a little support to roll around in. Having picked up the Gage Commando from Empress at Hammerhead (back in the before times), it seemed kind of perfect. Something capable of shrugging off rifle rounds or smashing through obstacles while not quite the overwhelming damage of a fully armoured tank.
Assembly was Empress’s usual ease (and a little bit of shaving down) – I decided to go without the rear-mounted M60 (in Bazi service, it would probably be more likely a PKM) and put a .50cal and a .30cal in the turret. This should make it perfect for covering the other Royal Guard elements, or providing escort to VIPS.
The final touch was the crewman. As you may remember, the knife-wielding gentleman from the main packs for the Bazi Royal Guard was declared terrible and pulled off the painting log. However, his body is still pretty well modelled and so (after an incident with a saw) he is now perfect for a vehicle commander. To replace the undersized head, I pulled a head from the Warlord Paratrooper spure, shave down the cap badge and then did some surgery. Rather than cutting and pinning, I managed to adjust the hand positions just by pushing the arms into a new location. He now has a clenched fist on the turret top while grabbing the side of the
Now, before this is put on the undercoat pile, I just need to do a final tweak to the vehicle crew – sculpting on a headset to make him look a little more prepared for his role.
So Necromunda – the game of gangers and steams pipes, of slowly buildings up heroes only to watch them die to the most ridiculous things. It’s a game I’ve been interested in for a long time, especially as my former housemates got into it after I left (due to the new release of the updated game) and keep being lured back to take part. Now having moved down to Leeds (and within striking distance of the rest of the players) I fully intended to assemble a gang and get to scrapping… until the lockdown occurred. However, this has instead given me time to assemble a crew of my own.
The real question is who to play. And (perhaps at the worst time for it) I decided to go Enforcers. I’ve always loved the idea of playing the Adeptus Arbities back in the old rules – the limited number of figures per encounter, the models in their armour, the concept of turning up to cause havoc for the rest of the players. Of course, they have changed in the new rules, becoming the Hive Lord’s enforcers, along with some rather fantastic looking figures
Now, the campaign I’m joining already has some law enforcing fellows working for the hive lords. This, of course, got my cogs turning, thinking how else to use the enforcers in an alternative role. Back in university, in a Dark Heresy game, I had an mercenary character in the game by the name of Dekko McNespy. He was always written to be one of a family in the same business, so why not go ahead and make that firm?
From this, the idea was born. Based on the setting of the campaign, my warband is going to be a group hired from ‘McNespy, Daughter and Sons’ to “assist” the local enforcers in removing the various gangs. The enforcer’s rules can represent a wealthy mercenary group, backed by a Rogue Trader family that can afford all this equipment and additional recruits.
When assembling these guys, the core idea was to use the enforcer models but then add all the extra details that hardened sci-fi mercenaries would gain throughout their time. Each figure should look like they are part of the same group but also be individual – the way I see it, the company provides the basic equipment, but each merc will then add their own kit and setup. In addition, I’ve added a new common element to each – an aerial on the back of their armour, made from bolter optics from the Intercessor kit.
The main thing though – swapping out the helmet. I think the combination of helmet and armour makes the enforcers look like enforcers. To make a more irregular look to my guys, I decided that everyone would have a different head from those in the box. Now, this doesn’t mean they will all be unique – it makes sense that some of guys in the group might have invested in the same equipment.
The other focus is making sure equipment is laid out correctly. For most of my guys, they are going to be right handed so pistols are design for that. Anything designed to use in the off hand (grenades or other gadgets) should be easy to retrieve without having to drop your primary – handy when preparing to breach and clear.
Merc 1 is the most obviously interesting pose from the announcement box – stub pistol and torch held in a Harries grip for ultimate tactical preparedness. Ideal for sweeping through the underhive. With this gear being good for a point man, I decided to go with the SAS/S10 gas mask head from Anvil Industry and then added a few of the grenades and shock maul from the enforcer sprue. For a little extra detail, a knife and pouch from the Space Marine Intercessor sprue rounded out the look.
Merc 2 is definitely more of a “Breacher” role. It’s also partially modelled off some of my kit for airsoft, mostly inspired from seeing the Ops Core helmet in the head sprues my friend sent me. To go with the role, he’s armed with the combat shotgun with a pistol stapped to his chest. As well as looking cool, it helps to cover up the circular design element on their chest. To get that pistol to fit however, I had to drim it down slightly, before re-attaching the end cap, giving this gentlemen a snub stub pistol.
To finish him off, a whole selection of pouches have been placed on his back and a pair of frag grenades are on his shoulder, easy to snatch off the panel and fling through a doorway.
Merc 3 is the first of the Subjugators (a heavier armour set design for handling the serious bad guys), I decided to go with the classic pistol and armoured shield look. This required a little bit of hand swapping around – thankfully, you can very easily trim away the hand and glue the pistol into place. Similarly, I also trimmed the holster to make it look like the pistol had just been pulled. I also wanted to make this guy seem on the religious side – a trimmed Deathwatch icon on the shield front (again covering the circular element), a Space Marine reliquary hanging from his belt and then the small Space Marine book sat on the shoulder behind the shield
I’ll admit, these first three were built mostly operating on a rule of cool. For the rest of the box, I’m going to assemble a basic list to direct me forward. However, there will still be plenty of models assembled just to look cool (I’m not being that much of a slave to the rules). I also have a few more pieces on the way, such as a few more heads (need all those shades).
In other news, after rolling up my starting territory for the campaign, turns out I’m allowed to recruit a bounty hunter. Time to get my Eldar lady and her powered armour neatened up to assist this group of mercs. Just don’t tell the Inquisition…
June? Hard to believe honestly. Especially with the news in the world around us. I’m not going to preach from the soapbox, especially as a lot of people are using hobbies as a way of escaping the madness of the real world and I am but one blog writer on the internet, but now is an important time to have some empathy. Listen to those in need, to those who are hurting and have had enough, try to help if you can.
As for a personal update, the new season of Call of Duty starts this week (so expect some updates on the inspiration) and I’ve actually been slowly getting ready to play a game. More details below.
As I said last week, you’ll be seeing lots of small posts during the week. Now the Bazi Royal Guard are done, expect an impressions piece soon.
Remember the Knights of Dice Compounds from last week? Well Viv works fast and we already have two designs finished. Definitely a good looking setup, I’m very interested in seeing what they are like (and maybe fighting over them).
On top of that, Knights of Dice have also been working on some door! Now their Tabula Rasa range (of which I have too much) has been designed as basic shells, minus doors, windows and other details. I have slowly been preparing to assemble them although with that slight worry about how much I have to do. However, having some doors available (and they do look pretty good) would be very handy.
So you may have noticed that despite finishing the Bazi Royal Guard, I am missing a figure. The infamous knife man. I’ve decided that his equipment and head are really off putting. So rather than simply having a strange knife man running around, I’m instead going to do some conversion work, making him into a vehicle commander for Gage Commando. As you can see, I’ve already chopped him in half. The next stage is going to be adjusting his arms and replacing the head with para head from the Warlord Games sprue. I’ll also add a green stuff tweak to add a headset. It’s probably a lot of work, but I think it’s a perfect add-on to make such a force up.
Speaking of conversion work, I’ve started assembling my Necromunda gang. As said before, I’m making an enforcer gang, but rather than going with the usual clean look, I’m instead going for a little bit more of a rougher, “Mercs in Space” look. For this, I’m going to be going mad with the extra bits, while also using Anvil Industry’s heads for a rougher/tougher look. I’m going to do a full SITREP on them soon, but here are the first two!
Finally, I’m starting to get a game together. After picking up Battlespace, and doing a read through, I’m really excited to try it out. The card based system, the core mechanics, all of it sounds like a good setup. It also doesn’t require a massive table which is a nice addition.
I also think it might be a cool thing to run on a stream. The only downside is that I need to setup a camera system (and run the streaming software) all of which currently require my PC (which is in a separate room). I might be able to bring my current gaming table into that room to play but I’ll need to experiment. Watch this space.
That’s it for this update, expect more updates next week!
I’m planning to stream on Wednesday. Not 100% what I’ll be working on but it will be interesting!