SITREP – Enforcers (Part 3)

First Monday in November so I spent it building some rather large lads for my Enforcers. The Subjugators are the rather large gentlemen who will be kicking in some doors, taking the lead (and the incoming lead) when it comes to breaking into the gang hideout. After working out a rough list, I needed to assemble two more figures for my starting gang – a Subjugator with a grenade launcher (but no shield) and then the Subjugator champion with his beating stick. And then I decided to have some fun.


Objective number 1 – grenade launcher man. Due to the way the points worked out, I managed to squeeze in a grenade launcher for putting some krak grenades down. Unfortunately, the Subjugator kit isn’t designed this specific configuration (it’s assumed you’re either using shields or the assault ram) so a little bit of improvisation was needed. I decided to go with the grenade launcher held at low ready, while the other arm is covered in strips of grenades. I kind of visualise him being a grenadle launching specialist so I could imagine him having some kind of auto-loading rack on his wrist, letting him reload without taking a hand off the carry handle, while a second rack waits for loading.

In addition, he also has parchment over his groin plate, some religious script offering protection (and matching with the other Subjugators) with a chest mounted stub pistol ready for action. The open void helmet is perfect for someone checking the fall of shot from the blooper.

Objective 2 – The Big Stick Boss. When I started putting him together, the pose I chose just came out so dynamic, shield held forward as if he was a knight, clad in armour. With the shock stave in one hand, shield in the other (along with a suitable holy symbol to match the stub pistol Subjugator I already made), he looks suitably dramatic. I decided to give him a little bit more personality by giving him the beret and gas mask but leaving the eyes open (making him stand out. He also has a stub pistol on the back of his shield, just in case.

Of course, no leader is suitably dressed without a cape – even in the underhive, one must be dashing to inspire the locals.

Finally, I had some fun. There are two heavy weapons that enforcers can pickup – a heavier version of the concussion rifle (I used last week) or the Assault Ram (a mix of grenade launcher and melee). Going on rule of cool, and matching with the visual image of smashing in bulkhead doors, I built the Assault Ram. The void helmet is suitably encompassing for hard work, the required stub pistol in a rear belt carry (assuming the trooper would simply carry the front grip while aiming the pistol) and hanging off his forward arm (obviously to protect him) another piece of Black Templar religious gear to once again tie the squad together.


These guys were really fun to assemble – all of them are big chunky boys, a nice change from the regular Enforcers. They look gloriously ready for beating the crap out of anyone they might encounter in the tunnels. It’s also amazing just how much a simple head swap can make them look different from the original models – they are really fitting into my idea of these guys being sci-fi low tech mercenaries.

I’m aiming to finish these enforcers this month, so I still have another six guys to assemble and then the painting can begin. It shouldn’t take too long to put the last few together – probably going to be a mix of boltguns and shotguns to round out the team.