Another week, another enforcer done in the new pattern. And stupidly I managed to pick a figure in exactly the same pose, just with a different weapon/head. This time I picked up one of the shotgun figures, one modelled after some of my airsoft kit (complete with helmet and chest-mounted pistol). I had a lot of fun painting this guy up – the scheme I’ve come up with works rather well.
The only thing I think I messed up was doing the flesh slit around the eyes. I seem to have covered up all the details on my first pass, and then after scrapping some of the paint off, it hasn’t really gone back together well. This is still something I need to work on, but luckily this model just has a very small gap of flesh.
As for further comments on painting, I’m really enjoying using the black contrast over lead belcher for a lot of things. The helmet was done this way, not even needing a dry brush. I’m not sure I’ll move over to contrast for everything but I’m really happy with it.
I also had fun adding the final touches for my helmet – the white writing on the back of it. I didn’t really do it 100% accurately but it evokes it enough. That flash of colour to draw your eyes.
Last week’s paint session was me finally getting some paint on the first of my Enforcers. It’s taken me a while to work out which scheme I actually wanted to do, but I finally came up with one that I think is suitable for a group of Space Faring Mercs in the 41st Millenium. Dark green armour and tan clothing evokes the traditional Cadian 8th colour scheme from the Imperial Guard (or Astra Militarum if you want to be on brand), something that a successful group may want to emulate – it looks good to the client if your group turns up looking like the bees knees. The other colour reference with this combination of colours (especially with leather boots) is it definitely evokes the American airborne of WW2 which I admit I quite like.
The colour list for this scheme so far is
Russian Uniform – Armour
Iraqi Sand – Cloth
Mahogany Brown – pouches + boots
Leadbelcher – metal
Black Templar Contrast – pistol grips + optics casing
Sand Yellow – colour stripes
Khorne Red – antenta optics
In terms of techniques, I tried out a few specific things:
Rather than only a single wash, I decided to double wash just to double down on the effects (making the dips darker)
After the wash, I went back to the armour and highlighted the raised portions with the base colour, just to make it stand out a little more from the washed areas. this can be seen especially on the shoulder pads
Using contrast paint over metallic leads to a really nice lacquered effect, making it look like plastic compared to the bulk of the metal
The base was done the same as my Eldar bounty hunter’s except I repainted the edds
Next week (or today when this goes up), I’m going to get to work on my next enforcer. Seeing as I only have a small number, I’m only going to paint them in very small batches – I don’t need to rush this, and I want them to look as good as I can make them. I also haven’t varnished this guy yet, purely so once I’m done, I can go back and do any touchups that might be required (such as neatening up the shoulder elements).
New month, time for a little update. Seeing as last month was really the intro to all the projects on my plate, this month is a bit more of a check in.
Monday evening painting sessions are going ahead, and forming a nice bit of routine in my week (even if I’m struggling to maintain it the rest of the time). It’s also been nice as a hangout/chat-the-shit time, especially important as I live by myself. It’s very easy to start disappearing into the box.
So November plan was to get the Enforcers assembled which is done! They are also undercoated and ready to start painting… which is where I hit the problem. I’m still not 100% on the scheme, and not quite ready to put paint to plastic. Perhaps this will be what I end up painting over Christmas. But all the models are ready to go, sitting in my “to-do pile”.
Fantasy ended up being the thing I spent most of my time this month. Mostly this was due to finishing off assembly on several kits (Godsworn Hunt to back up my Warqueen, the Tree Revanaents and my Dark Elf Corsairs) but there was also some rebasing work (as you can see above) and even painting the new figures. They are always a nice change from other projects.
With this month being deal month, I was really excited to see these two boxes on eBay at a heavy discount. If you remove the outright Age of Sigmar elements, then there are plenty of pieces to use for generic fantasy gaming. It also includes a baseboard in each box, ideal for setting up a quick game. I’m saving the full game for Christmas but this is a nice start. However, it’s reminding me I definitely need to get a spray booth set up for the airbrush.
So speaking of “deal month”, there as an accident at Warlord Games during their Tanksgiving promotion. My love of Churchills is well known, so the concept of having a full platoon of them (as well as an additional one to set up as an AVRE) is something I’m very excited for. One of the things I was looking forward to by being in Yorkshire was getting a chance to play more Big Chain of Command games – Having a tank AND infantry platoon for this is a good step. Also a trio of Churchills is a pretty horrifying proposition to see rolling across the board if you’re a German player in 1945.
I’ve also started doing another piece of the work on the platoon – setting up the details of the various officers and NCOs that are in my forces. I’m leaning towards realistically fictional, so I can do all the details for each character (as well as setting up excuses for them to be in a whole host of engagements from Normandy to Hamburg). After reading several WW2 accounts and rewatches of Band of Brothers and The Pacific, as well as looking at the excellent and characterful figures from Paul Hicks, I’m already having the fun of setting up the personalities.
There is also another project, coming later this month, that I’m looking forward to. It’s going to require a lot of experimenting and tinkering (as well as lots of new skills and tools to learn) but the sheer possibilities from it are very exciting. Hopefully, I’ll be able to make something good using it!
Cultists of all kinds are a common foe in the various nations of the Midgardian Empire. Although no match for the regular forces, they can provide troublesome to scattered adventurers or remote pre-industrial villages.
Three more of Northstar’s impressive figures from the Rangers of the Shadow Deep range. I really like their design, with the face masks, robes and bare feet to give them an unusual edge. The champion and archers are a neat addition to the existing pair, perfect for turning the pair into more of a force.
The paint scheme is also simplistic – black robes with gold masks. I decided to go for more gold on the Champion, showing off his importance, while the archers got dark wood bows with bone pieces embedded in them. and leather quivers. Flesh wise, I continued to use my new technique, combining medium fleshtone with contrast and then a drybrush over the top.
The other element to my Monday night hobby session was getting my fantasy figures onto their new basing material. I’ve used flock and sand in the past, so the experience wasn’t brand new. What was interesting was the way these scenic bags combine flock, gravel, sand, small stones and bits of green shrubbery. I’m still not 100% on it (the shrubbery seems to clump together mostly) but I’m slowly working at it. However, it’s amazing what a covered base can do for the model.
I also took this opportunity to get these models touched up and varnished. Safe to say, they are now in a “finished” state (or as much as they possibly can be). The only thing I might tweak is the face on my purple-dressed wizard – it’s a little less detailed than I’d like so I need to go back and do the detailing using paint as opposed my usual method of relying on the sculpt. Time to learn the highlighting methods!