Oh boy, that was a lot of Necromunda. Two of my friends from University, along with the Regular Necromunda Opponent and his sneaky boys, decided to spend roughly 24 hours in my house to get in three games of Games Workshop's Underhive skirmish game as part of our current campaign. It was a really fun … Continue reading SITREP – Whole lot of Necromunda and a Little Tank
And there we are - after a total of 35 hours of printing I have a completed Atlay Tank. The massive time was due to a print error on my first print, a chunk missing from one side of the turret that could be possibly fixed with putty. Now I have it in hand, I'll … Continue reading SITREP – Heavy Metal and a Fresh Coat of Paint
I've been busy with some work things and writing up some Necromunda stuff (especially as I'm playing more this weekend). But, after a few chats (as well as thinking about possible future plans) I decided it was time to do some more experimenting with the 3d printer. My Mars Pro has a printing volume of … Continue reading SITREP – That’s a Big Tank
Oh boy a full on day of Necromunda. Managed to shuffle some plans around so ended up against the Delaque for two different games. But first, I got my Hired guns painted up - and just in time! They came in very handy during the game day. I didn't manage to finish off the civilians … Continue reading SITREP – Necromunda Day!
First three mostly done (aside from the base detail), three more well on the way. Should have enough time before game on tomorrow to finish off them and get the civilians and loot markers painted up. Today was a bit of a shitty one in terms of headspace and sleep, so actually getting some figures … Continue reading SITREP – Painted Hive Scum
With another callout post in the campaign chat, it looks like the Delaque boys and my Enforcers are going to have a fight on Saturday. This time however, I'm going to be ready for them. Started work on my Regulators (a set of hired guns that are basically armed locals ready to be contracted out). … Continue reading SITREP – New WIPs and New Rules
Tonight's game went really well! I introduced The Prince of Death, a godling of massive power, to the fantasy campaign. It played out really nicely too, playing back through the cave and dungeon we explore in the last two games as they began to collapse around them, dodging the rockfall and appearances of the unkillable … Continue reading SITREP – Games and More Civilians
Oh boy, hobby time today was a whole bunch of prep work. Main one was sorting out my scenario for tomorrow (Big Bad fight time!) which is going to be something exciting. As this is a main character, he is going to be an absolute nightmare in combat - hopefully he can mince his way … Continue reading SITREP – All Prep, All the Time
Well I did it! He's all painted up. Check below the jump for more details. The Big Bad guys is painted! I just need to do the basing and then I think he's done. Will say, I actually painted him in a more traditional style (rather than my usual "basecoat, wash, done") so putting several … Continue reading SITREP – ??? Pt3
So okay, getting back on the path to prepare for the final game in the current campaign of Open Combat on Wednesday. This means I need to finish painting the big bad. More details below the cut. Oh also I wrote up last week's Necromunda report. Really good fun, we'll see how the campaign goes! … Continue reading SITREP – ??? Pt 2
For more details on just what's going on I recommend reading my intro post where I explain the basics The armoured truck rumbled through the slums surrounding the Whisper Broker's compound, each of the ramshackle shacks assembled from the detritus that forms in a busy shipping port, bonded together and covered in a strange sandy … Continue reading Longshore Lockdown – Game 1 “The Caravan Heist”
Image from Dreadquill It is the end times! A pox has swept the docks of Mercy Longshore. Industry and trade have ground to a halt, and the scum of Mercy's underdecks have floated to the surface to take advantage of the chaos. The Great Houses of Syracuse demand the trade through Mercy Longshore flows again, … Continue reading Longshore Lockdown – Introduction
Tonight was the first Necromunda campaign game. A full report will be up tomorrow (hopefully) but it's safe to say fun was had, lessons learned and OH GOD SO MUCH MDF. I was literally gluing the final pieces together like an hour before it was game on. Really need to actually knuckle down and get … Continue reading SITREP -Necromunda time!
Spent tonight preparing for tomorrow's Necromunda game (partially - was filled with the urge to play Escape from Tarkov for some reason) but also building a few more Adobe buildings that will be the board. Yes technically not the underhive but still fits the close quarters idea. The four on the right are the new … Continue reading SITREP – The Final Few Buildings
So there I was, planning to paint up my Hive Scum when I suddenly realised I needed to get a board together for my Necromunda game on Wednesday. Previous, we'd played on a regular skirmish board which was fun but this time I'm tempted to try something a little closer to the tunnel scraps that … Continue reading SITREP – Buildings (and Tiny Buildings)