Oh boy, hobby time today was a whole bunch of prep work. Main one was sorting out my scenario for tomorrow (Big Bad fight time!) which is going to be something exciting. As this is a main character, he is going to be an absolute nightmare in combat – hopefully he can mince his way through enough of the bad guys left in the room while the heroes retreat.
The second part was creating more figures for some Necromunda times. We’re onto week 2 of the campaign so some events have kicked off meaning I need some poor citizens of Mercy station to
get caught in the crossfire force some restraint. After cursing the games master for not mentioning this, I quickly dived into my anvil STL packages to find some cool civilians and loot crates. Luckily these aren’t needed until Saturday, so a bit of time to paint them and the Regulators up.
Yesterday was also a bit of a mail call (although I didn’t want to distract from finishing off the Big Bad) with some new arrivals from Spectre. The Agents and Criminal Heavies arrived and I was mostly excited!
Alas, not everything was perfect. Rather than going multi-part on the FAL gunner, they instead did one piece with a long protruding barrel. Anyone familiar with Spectre will already be groaning and surprise, surprise, it bent horribly in transit. Honestly, I would have thought that would have been screaming alarm bells during the design phase – a long extended piece protruding from the model, always likely to be damaged (hence why my insurgent leader is without his M4). Even with heating and bending, the 180 degree twist left it with zero strength.
After a little cursing, I decided to cut off the barrel end, drill a hole in the suppressor and fit it to the end. Works perfectly nice, and should reduce how often it gets broken in the future.
No bent barrels, but a look at the agents. These are some nice models and I quite like how the back packs are modular. If you’re wanting to use them as light figures, you may have to do some work to fill in the little hole in the back.
I’ve assembled the group and here they are good to go. I’m pretty happy with the look of them, excited to getting them painted up and on the table. The Agents will end up being various well equipped sneaky people, while the Criminal Heavies look like the kind of bad guys hunting them down. A mix of them in among the regular forces, and you can see the slow motion menacing walk as they approach the heroes, or add some back bone to trained or irregular forces.
I’ll definitely be writing something up on them once I’ve finished painting -as someone in the throes of a Tarkov binge, there are lots of pretty guns on offer among the two teams.