News: Games Workshop – “The Dead and the Divine”

Look.

It’s very hard to get away from Games Workshop as a hobbyist. For all of their flaws (and by god there are many of them), they have continued to make some of the best-designed models in the industry as well as useful hobby items (if you find them for the right price). It’s also definitely the main entry point for most wargamers, with the shops on the high street providing a one-stop point of corruption for many.

This weekend saw the latest of their major previews and the first for 2021. Taking place on Twitch and the Warhammer Community websites, these replace similar preview events at conventions such as Adepticon or Warhammer Grand Tournaments that haven’t been taking place due to the current situation. These previews usually cover a wide range of products that will come out over the next six months and oh man, did we get some cool stuff.


First up, Sisters of Battle… sorry Adepta Sororitas are getting themselves a war suit. Similar to the Dreadknight the Grey Knights got (which look incredibly dumb), these warsuits will provide an alternative to Penitent Engines that are a bit more Cool Battlesuit and a bit less “horrifying punishment machine”. Its definitely not for everyone but I think the idea is really cool – the sisters are portrayed as Knights in a way, so seeing them armour up to take the fight to the monsters is suitably gothic.

The model however, I’d personally have added some more intricate detail on the armour panels – it looks very much like the Primaris releases, with large panels with no detail. They mentioned this in the preview as a way to allow people to add their down free-hand painted artwork (as Sisters fans often do) but for the less skilled amongst us, having the extra texture helps.

On the other hand, I have had several people plan on removing the armoured plate, swapping the Sister out for a guardsman, mounting a lascannon on them and using them as a Sentinal alternative. I think this sounds great but frankly, it just needs a big knife to finish the touch.


Now, this bit is one of Games Workshop’s little sneaky tricks. Last year, they showed off the Heavy Intercessors back in September as part of the preview for the 9th Edition Space Marine codex. As someone who likes heavily armoured chaps with guns (and especially guns held like a chain saw), I’ve been looking forward to adding them to my Deathwatch collection. Except, despite being included in that preview, the kit is yet to appear. Despite the statlines being in the Space Marine codex, no sign of their release. Fast forward to Saturday and what should be part of this kit? The Heavy Intercessors (and their Captain) have arrived!

The good news is that this box is pretty exciting – Heavy Intercessors and Flayed Ones, cool characters, new Necron terrain and a complete set of stuff for getting into Killteam (including rules for figures from last year’s 9th Edition starter set). The guys at Goonhammer have made some comments on how unsuitable it is for getting into the game (based on points of the two forces included) but I’m more interested in knowing how many people will be buying this box purely to strip it for parts and sell off on eBay. I’m sure GW likes getting the number of sales that this tactic works, but I would love to know

No release date yet, but I’ll be keeping an eye open for the armoured boys on eBay when this box is released.


There is a new titan coming for Titanicus! This isn’t really on my radar as a game but based on the reaction of the Titan fans in the chat, people are quite hype to add a new Titan.


Age of Sigmar continues to release models that makes me sit there going “how the hell did you design this?”. I’m not the biggest fan of the Lumineth Realm-Lords line of figures but I can definitely appreciate the work and technical care used to make them come to life. They are also making models that fit their fantastical world, rather than simply rehashing Warhammer Fantasy design in new armour. Some of the shadows in the video below are very interesting, including what looks like some new Elven Swordmasters.


Despite being someone who just picked up some Witch Elves from GW, I’m not that fussed about the new battletome that the Daughters of Khaine are getting. However, I do very much like the Endless Spells. While designed in the game to be the effect of a mage at work, I think that giant blood snake is a really good looking model. I might end up picking this stuff up as my legion of villains for fantasy skirmish expands.


And speaking of fantasy villians, god damn am I picking up these figures. Warhammer Underworlds as a game is yet to get it’s snares into me but I think it continues to be one of Games Workshop’s best ranges. By only needing a very small number of figures per group, they can go all out making some cool and dynamic ranges. These vampires do a fantastic job of both harking back to the day of Warhammer Fantasy, while also feeling like the Age of Sigmar times. I also like how each vampire feels like a unique hero but all the group fit together thanks to a few similar features. Sadly, I think this set has already booked out some space on my shelf (and in my figure database).


Speaking of ranges that let Games Workshop show off (and has found a slot in my wallet), the secret reveal in the preview was the announcement of a brand new Warhammer Quest game, Cursed City. Warhammer Quest is a board game with a pile of miniatures, letting players (between 1 and 4) take their heroes on missions against the insidious enemy (be that the game or the person controlling the villains). There have already been three other Warhammer Quest games (two in the Age of Sigmar setting and one in 40k) and each brought with it a set of exciting and unique hero miniatures (apart from Shadow over Hammerhal that bundled existing models together), often that stepped away from the existing release to bring you other elements of the setting.

And oh boy, the first hero shown off is definitely new, yet also familar. This is a Vampire Hunter and the “pop-off” in the voice chat I was in when he was shown was immense. I really like this the design of him – sure it’s over the top, but he has that real Van Helsing look to him, covered in his tools of the trade including the long rifle with underslung stake launcher.

Key Art

We also have some guesses from looking at the Social Media artwork at the top. The website lists 8 heroes and the previews have shown us 6 so far:

  • Jelsen Darrock – the Witch Hunter (previewed model + appears in the title art and the key art above)
  • A human captain in plate armour with sword and wolf pelt over their shoulder (appears in the title art)
  • One of the Dwarfs of AoS armed with a giant harpoon (appears in the title art and the key art)
  • Some form of mage/priest (as shown on the left in the title image)
  • What appears to be some kind of Elf with Antlers (centre frame in the key art)
  • A bulky Ogre looking brute with a carved face on his shoulder (right side of the key art)

Of course, heroes need villains. The setting of Cursed City is a location in the Realm of Death so we’re going to be fighting a lot of undead – including this rather fantastic looking model. He is one of five Overlords the heroes will need to fight, as well as presumably a pile of horde figures you’ll need to fight past before they overwhelm you. Gorslav is perfectly gribbly, looking like something out of Pan’s Labyrinth. I’m looking forward to seeing who else we’ll be going up against.

With just these first two figures, and as well as the trailer that announced it, Games Workshop is going for very Gothic Horror feel to the game. It is also VERY heavily reminiscent of the game Darkest Dungeon, with the stark colours and ominous tone. Perhaps our heroes might have more to contend with in the Cured City than simply survival of body?

Also yes, I am already signing myself up for this. These figures would probably match up with more grounded fantasy and would be ideal for setting up some Frostgrave gangs.


Overall, a pretty good preview. A nice mix of models and ranges, giving most players something interesting to look at. Even if you weren’t excited for anything in particular, there is still some really nicely designed kits coming and a new Warhammer Quest is definitely a high point among them.

And then on Sunday, GW announced next week’s pre-orders. As well as Dark Angels and the required Primaris releases, the new warband for Underworlds is coming. I have a soft spot for the Chaos Warriors in their plate armour and frankly, it’s a good set if you just want a few heavily armoured figures to pick up.

SITREP – Enforcers – Subjugators Batch 2

Two more Subjugators finished! These two are the first with shields, finally adding some armoured fists to the group. On the left, we have the Sgt for this group – I think he looks incredible 40, from the skull on his shield to the club to the pose and red flowing cape. The right figure is ready to clear some rooms with revolver and pistol.

Originally I wasn’t sure how to paint the shields – do I go bright with colour or go grime? I decided to go grime, painting them in Leadbelcher. I then painted on a layer of black contrast before wiping the top layer away to leave it settled in the lower areas of the shield. To prevent them being a simplistic metal colour, the blue visor at the top and the bone/colour/gold detail on the front helping to make them pop.

The end of project is almost in sight!

SITREP – Enforcers – Batch 2 and Subjugators

Last week I managed to finish off my last batch of Palatine Enforcers and begin the process of working on my more heavily armoured Subjugators.

While my other sets of Enforcers were more standards, these guys are definitely much more of the Special guys. A marksman, two leader characters and then my gunslinger/massive mistake.

Painting wise these were mostly the same as my other Enforcers with a few tweaks. The Marksman was drybrush and painted a slight shade of grey, her armour covered in dust to help her hide among the rubble. Meanwhile, the gunslinger and commander also had a touch of gold added to their paint scheme, making them look special among the other troops. In contrast, the Concussion carbine user has a bit of Typhus Corrosion on his guns, giving them a slightly more worn look.

Having spent a chunk of assembling these guys, I’m quite happy with how the paint job worked on these “special” characters. They match the basic colours, while still looking unique with a few colour touches.

This is how the gang currently looks with the regular enforcers. They have a nice uniform feel with the green and tan which is appropriate for a merc group, but each character then has enough extra elements to make them stand out at a distance. I’m also still a fan of how my bounty hunter matches the green rule but still is distinct, mostly by towering over the other characters.


Now, lets take a look at the BIG boys. Subjugators are the guys in super heavy armour that covers most of them, giving them the real riot control guys. For the first two figures, I decided to paint the ones not carrying shields, giving me a chance to actually paint all their armour.

The other tweak these guys have is the cloth handing off the armour. It does help to make these guys look a little more 40k, especially with the purity seals and winged skulls on them. I did scribble on some writing using a detail brush and black contrast paint and I’m really happy how it looks with the guy on the left.

One thing I’ve been trying with these guys is edge highlighting, something I haven’t really done with my moderns before. The Subjugators require a lot more of it (as there are more edges to detail) and by god, it makes me not want to make an army of Space Marines if all those panels need detailing. It does, however, look really good – I’m tempted to go back and add the highlighting to my vehicles, just to make them pop a little more.


Next week’s hobby time will be finishing off the last four Subjugators before moving onto the special character and her doggo. I keep thinking of stepping away to do some individual figures as a break (such as the Spectre Tier 1 MG gunner) but honestly, I’m so close I think I’ll just push on and get the project done. I can have some time between this and WW2 time to try painting different things.

SITREP – Enforcers- Batch 1

First figures of 2021 painted, finished just after midnight on the 1st of January (“start as you mean to go on” they say). Four more Enforcers done – after having worked out the scheme with the last two models, it quickly escalates up to batch painting. I’m really happy with how these figures have turned out, both with the extra conversion pieces and the paint scheme. I think out of this group, my favourite has to be the white-masked trooper with the bolter – I had worried about his pose looking awkward but I got to have a little fun giving him a decorated face mask and the old-style bolter. I’ll get some more detailed shots once all the models are painted up.

This week, I’m onto the final set of normal Enforcers to paint. Well I say normal – the presence of the sniper and gunslinger mean I get to work on some extra cool bits. After these guys, I then have the Subjactors to do, before finishing off with my special character and her doggo. And THEN I get to start work on the WW2 project.

SITREP – Enforcer Number 2 (Tiny Me)

Another week, another enforcer done in the new pattern. And stupidly I managed to pick a figure in exactly the same pose, just with a different weapon/head. This time I picked up one of the shotgun figures, one modelled after some of my airsoft kit (complete with helmet and chest-mounted pistol). I had a lot of fun painting this guy up – the scheme I’ve come up with works rather well.

The only thing I think I messed up was doing the flesh slit around the eyes. I seem to have covered up all the details on my first pass, and then after scrapping some of the paint off, it hasn’t really gone back together well. This is still something I need to work on, but luckily this model just has a very small gap of flesh.

As for further comments on painting, I’m really enjoying using the black contrast over lead belcher for a lot of things. The helmet was done this way, not even needing a dry brush. I’m not sure I’ll move over to contrast for everything but I’m really happy with it.

I also had fun adding the final touches for my helmet – the white writing on the back of it. I didn’t really do it 100% accurately but it evokes it enough. That flash of colour to draw your eyes.

SITREP – Test Painting Enforcers

Last week’s paint session was me finally getting some paint on the first of my Enforcers. It’s taken me a while to work out which scheme I actually wanted to do, but I finally came up with one that I think is suitable for a group of Space Faring Mercs in the 41st Millenium. Dark green armour and tan clothing evokes the traditional Cadian 8th colour scheme from the Imperial Guard (or Astra Militarum if you want to be on brand), something that a successful group may want to emulate – it looks good to the client if your group turns up looking like the bees knees. The other colour reference with this combination of colours (especially with leather boots) is it definitely evokes the American airborne of WW2 which I admit I quite like.

The colour list for this scheme so far is

  • Black Undercoat
  • Russian Uniform – Armour
  • Iraqi Sand – Cloth
  • Mahogany Brown – pouches + boots
  • Leadbelcher – metal
  • Black Templar Contrast – pistol grips + optics casing
  • Sand Yellow – colour stripes
  • Khorne Red – antenta optics

In terms of techniques, I tried out a few specific things:

  • Rather than only a single wash, I decided to double wash just to double down on the effects (making the dips darker)
  • After the wash, I went back to the armour and highlighted the raised portions with the base colour, just to make it stand out a little more from the washed areas. this can be seen especially on the shoulder pads
  • Using contrast paint over metallic leads to a really nice lacquered effect, making it look like plastic compared to the bulk of the metal
  • The base was done the same as my Eldar bounty hunter’s except I repainted the edds

Next week (or today when this goes up), I’m going to get to work on my next enforcer. Seeing as I only have a small number, I’m only going to paint them in very small batches – I don’t need to rush this, and I want them to look as good as I can make them. I also haven’t varnished this guy yet, purely so once I’m done, I can go back and do any touchups that might be required (such as neatening up the shoulder elements).

SITREP – Enforcers (Part 4)

Another Monday hangout (chatting with a fellow friend about how to make some more cultists for his Necromunda gang) but also, we got into the final week of assembly for my Enforcers! Yeah, I’m shocked as well. With a total of 16 plastic figures (and a secret additional set that arrived this week), this project is already a chunky one, giving me a sizeable group I’ve poured my ideas into. But enough of that, let’s take a look at this weeks work.


First step, the last two chunky boys. Sorry “Subjugators”. These two were both designed to be the backup for the Subjugator Champion from the last SITREP and so I went with some “club and board” setup for them. I also delved into my bits box and pulled out vehicle icons from an old Black Templar sprue. This ties into these lads being on the more religious side, while also breaking up the circular motif that dominates the normal enforcers. I also gave them the same masked head as their boss, tying them together as a squad.

Chunky Boy 1 has the beret/goggle/mask combo in a similar pose to his boss, ready to form a wall for corridor blocking/clearing.

Chunky Boy 2 is a bit more rough and ready, with headgear removed and banging his shock baton/stave against the shield. He also has a slightly different style of pistol on his armour, pulled from an ancient space marine box, which gives him a slightly tweaked look.


Now back to the normal dudes. After building all the cool guys, I had to make a set of Red Shirts to be ready to fill in the rest of the group when casualties inevitable happen. Combined with the fact I was reaching the end of the box, this is what I would call “the danger zone”, where the desire to finish off and a lack of fun bits leads to some… less visual exciting figures. This happened with my Intercessors pretty badly. However, this time I had a secret weapon – a crapload of parts from Anvil and a bits box

Standard bolter bro, but the bandana adds a little bit of personality to him. I’ve also added items across his chest, just to cover up the central motif the Enforcers have. in this case, putting them at an angle gives them a sense of movement

Similarly, another bolter character. This time though, I decided to use one of my Space Marine style bolters and show it slung, letting the character use the hand gun. The sling is just a simple tube of greenstuff, running around the body to hold the bolter in place.

One of my new favourites, time to setup another shotgun guy, However, after looking through my options, I found the arm holding the shotgun by the pump. By then taking the arm holding the manacles and clipping it down, I was able to make it look like he’s pushing shells into the loading door. The head position also makes it look like he’s heard a sound in the darkness of the hive (such as a horrible bastard with a flensing weapon) and is pausing mid-reload.

He also has a back mounted element, which I’ll cover below.

Now that I’d filled my basic gang (with a few low level replacements, I decided to have some fun. The Goonhammer review of the Enforcers explicitly mentions an unflattering opinion of the autopistols in the trading post. At the same time, it also floated the idea of a two pistol gunfighting champion. Which, although poo-poo’edby, sounded like a really fun idea. After pulling in the autopistol from the Subjagator sprue

When I first finished, the pose looked great, the guns were cool but… there was something missing. With another delve into my bits box, I found a cloak, stuck it over one shoulder and finally… I had her. I had a gunslinger. That said, I did then break out the green stuff to fill in the gaps and turn an arm cloak into a proper serape. I’ll admit, I did look at Overwatch’s McCree to get the basic idea (helped by the fact he’s similarly covered in armour) but I think the end results works out very well. We’ll see more once I put some paint on her.


After doing my constructions, I decided to go back and tweak a few other models I’ve already shown off. As well as adding the antennas I’d mentioned in my first post, I decided to add some additional armour elements to my Gang Leader and Champion. Pulling a piece from the Intercessor sprue (the mags for the Auto Bolt RIfle), I trimmed them down and added them to the rear of the armour. In my head, these are effectively an armoured sensor cluster/radio setup, just something to mark them out. In-game, they won’t do anything but it’s just a cool addition. Also yes, I need to trim down that mould line on the side of the box.

The final tweak to finished models was detailing on my sniper. I’d already included a cloak for them, but it needed a little more detailing. My plan was two-fold – build up the hood to smooth the join between armour and cloak, and then add strips of greenstuff to look like rags to break up the cloak itself. It’s only a really simple tweak, but I like it.


Now, I’ll admit, one of the things that brought me to the Enforcers was seeing the preview of the Forge World special character for them. Scruntinator-Primarus Servalen is a wonderful figure, an ideal offset to the large and armoured figures, with the pose and flowing cloak giving her a great sense of motion. Assembly was also really easy – there was a little bit of cleaning off the sprue with no major issues needing fixing. I did, however, do my little tweaks – swapping a head from one of the Anvil Industries PMC head (for the glorious sunglasses) and a small layer of green stuff over the chest plate to smooth out the circle and make it look more solid. She will play the role of “The Colonel”, one of the McNespy’s that run the outfit.

Doggo is perfect and needed no changes. I really like how this kit goes together, with a few sensible parts that fit together with barely any need for instructions. Having read through the rules, I’m very excited to see this guy on the board.


Well then 18 figures assembled, two boxes and a pile of spare parts I’ve assembled my gang. Even if I never actually get these guys on the table, it was a really good experience just building them all. The Necromunda kits are really good fun – even if the poses can feel a little bit restrictive you can usual bodge stuff to make it work. Adding the Anvil parts helped me to take them from the incredible designs from GW to something a little special.

Next step is painting. I’m still deciding the scheme, but I’m going to try and make sure it fits with the idea of a military/merc unit while still being slightly offset from the green I used for my Eldar Bounty Hunter. More details on that when I start putting brush to plastic!

SITREP – Enforcers (Part 3)

First Monday in November so I spent it building some rather large lads for my Enforcers. The Subjugators are the rather large gentlemen who will be kicking in some doors, taking the lead (and the incoming lead) when it comes to breaking into the gang hideout. After working out a rough list, I needed to assemble two more figures for my starting gang – a Subjugator with a grenade launcher (but no shield) and then the Subjugator champion with his beating stick. And then I decided to have some fun.


Objective number 1 – grenade launcher man. Due to the way the points worked out, I managed to squeeze in a grenade launcher for putting some krak grenades down. Unfortunately, the Subjugator kit isn’t designed this specific configuration (it’s assumed you’re either using shields or the assault ram) so a little bit of improvisation was needed. I decided to go with the grenade launcher held at low ready, while the other arm is covered in strips of grenades. I kind of visualise him being a grenadle launching specialist so I could imagine him having some kind of auto-loading rack on his wrist, letting him reload without taking a hand off the carry handle, while a second rack waits for loading.

In addition, he also has parchment over his groin plate, some religious script offering protection (and matching with the other Subjugators) with a chest mounted stub pistol ready for action. The open void helmet is perfect for someone checking the fall of shot from the blooper.

Objective 2 – The Big Stick Boss. When I started putting him together, the pose I chose just came out so dynamic, shield held forward as if he was a knight, clad in armour. With the shock stave in one hand, shield in the other (along with a suitable holy symbol to match the stub pistol Subjugator I already made), he looks suitably dramatic. I decided to give him a little bit more personality by giving him the beret and gas mask but leaving the eyes open (making him stand out. He also has a stub pistol on the back of his shield, just in case.

Of course, no leader is suitably dressed without a cape – even in the underhive, one must be dashing to inspire the locals.

Finally, I had some fun. There are two heavy weapons that enforcers can pickup – a heavier version of the concussion rifle (I used last week) or the Assault Ram (a mix of grenade launcher and melee). Going on rule of cool, and matching with the visual image of smashing in bulkhead doors, I built the Assault Ram. The void helmet is suitably encompassing for hard work, the required stub pistol in a rear belt carry (assuming the trooper would simply carry the front grip while aiming the pistol) and hanging off his forward arm (obviously to protect him) another piece of Black Templar religious gear to once again tie the squad together.


These guys were really fun to assemble – all of them are big chunky boys, a nice change from the regular Enforcers. They look gloriously ready for beating the crap out of anyone they might encounter in the tunnels. It’s also amazing just how much a simple head swap can make them look different from the original models – they are really fitting into my idea of these guys being sci-fi low tech mercenaries.

I’m aiming to finish these enforcers this month, so I still have another six guys to assemble and then the painting can begin. It shouldn’t take too long to put the last few together – probably going to be a mix of boltguns and shotguns to round out the team.