SITREP – Project Enforcers Complete

They are… complete.

The forces of ‘McNespy, Daughter and Sons’ for the upcoming campaign into the Mercy Longshore Docks have been gathered. With Elizabeth McNespy and her cyber mastiff at the head, this team of 10 Enforcers, 6 Subjugators and one lho-stick addicted Eldar in her power suit as their untrustworthy ally (aka the bounty hunter).

Having now reached the end of this project, I’ve got to say I’m really happy with the final result. This is the first project I’ve actually finished on this blog since the C130 board back in 2018 and there is that real sense of satisfaction from it. I’m very excited to actually play some games with it soon.


As for the boss lady herself, I decided to roll hard with the Sarah Connor look the sunglasses PMC head evokes. The white hair and black leather trenchcoat definitely helps her to standout from the rest of models in the force, while still being tired to them by the green armour, tan clothing and brown boots.

For the dog, I decided to match her colours as well, going for white armoured plates over the lead belcher painted body. The blue eyes and yellow safety handle help to finish him off.

The black leather coat was actually painted up using Burnt Umber as the base but then painting the black contrast paint over the top. I think this helped to give it a warm colour at the base, making it look a little more like leather. I then finished it off with a highlight of white along the edges, making it pop a little more.

SITREP – Enforcers – Subjugators Complete

The Subjugators are complete! The last two of the lads in heavy armour, the pair of stock baton and shield to provide backup for the Subjugator Sgt. I really enjoyed getting these two to look similar to their boss, colouring the shield decorations and berets to all match up. Also, with the project coming to a close, I am finally at the stage where I can actually work through this paint scheme at a relatively good speed – just in time to finish painting them.


And this is how my Subjugators stand. I really like how they look as a group and they are incredibly chunky they are. The touch of colour from the beret and shield symbols stop them feeling too one-note, as well as decorative enough to fit the 40k setting a little more. The main thing is that they are visual obvious as Subjugators but you’re unlikely to find a group that looks similar if I turned up at a Necromunda weekend.

I’m also really liking the look of the Enforcers for non-GW game. With the arrival of Stargrave later this year, I think I’m going to have a pretty good starting set for a heavily armoured crew or the pirates they will need to deal with.


Well, we’re into the final two figures for Project Enforcer – The Captain and her Cyber Pooch ally. I actually have some other Necromunda themed figures that would suit the group, so I’m still debating if I should get them painted up now, or take a little break. But we’ll see!

SITREP – Enforcers – Subjugators Batch 2

Two more Subjugators finished! These two are the first with shields, finally adding some armoured fists to the group. On the left, we have the Sgt for this group – I think he looks incredible 40, from the skull on his shield to the club to the pose and red flowing cape. The right figure is ready to clear some rooms with revolver and pistol.

Originally I wasn’t sure how to paint the shields – do I go bright with colour or go grime? I decided to go grime, painting them in Leadbelcher. I then painted on a layer of black contrast before wiping the top layer away to leave it settled in the lower areas of the shield. To prevent them being a simplistic metal colour, the blue visor at the top and the bone/colour/gold detail on the front helping to make them pop.

The end of project is almost in sight!

SITREP – Enforcers – Batch 2 and Subjugators

Last week I managed to finish off my last batch of Palatine Enforcers and begin the process of working on my more heavily armoured Subjugators.

While my other sets of Enforcers were more standards, these guys are definitely much more of the Special guys. A marksman, two leader characters and then my gunslinger/massive mistake.

Painting wise these were mostly the same as my other Enforcers with a few tweaks. The Marksman was drybrush and painted a slight shade of grey, her armour covered in dust to help her hide among the rubble. Meanwhile, the gunslinger and commander also had a touch of gold added to their paint scheme, making them look special among the other troops. In contrast, the Concussion carbine user has a bit of Typhus Corrosion on his guns, giving them a slightly more worn look.

Having spent a chunk of assembling these guys, I’m quite happy with how the paint job worked on these “special” characters. They match the basic colours, while still looking unique with a few colour touches.

This is how the gang currently looks with the regular enforcers. They have a nice uniform feel with the green and tan which is appropriate for a merc group, but each character then has enough extra elements to make them stand out at a distance. I’m also still a fan of how my bounty hunter matches the green rule but still is distinct, mostly by towering over the other characters.


Now, lets take a look at the BIG boys. Subjugators are the guys in super heavy armour that covers most of them, giving them the real riot control guys. For the first two figures, I decided to paint the ones not carrying shields, giving me a chance to actually paint all their armour.

The other tweak these guys have is the cloth handing off the armour. It does help to make these guys look a little more 40k, especially with the purity seals and winged skulls on them. I did scribble on some writing using a detail brush and black contrast paint and I’m really happy how it looks with the guy on the left.

One thing I’ve been trying with these guys is edge highlighting, something I haven’t really done with my moderns before. The Subjugators require a lot more of it (as there are more edges to detail) and by god, it makes me not want to make an army of Space Marines if all those panels need detailing. It does, however, look really good – I’m tempted to go back and add the highlighting to my vehicles, just to make them pop a little more.


Next week’s hobby time will be finishing off the last four Subjugators before moving onto the special character and her doggo. I keep thinking of stepping away to do some individual figures as a break (such as the Spectre Tier 1 MG gunner) but honestly, I’m so close I think I’ll just push on and get the project done. I can have some time between this and WW2 time to try painting different things.

SITREP – Enforcers- Batch 1

First figures of 2021 painted, finished just after midnight on the 1st of January (“start as you mean to go on” they say). Four more Enforcers done – after having worked out the scheme with the last two models, it quickly escalates up to batch painting. I’m really happy with how these figures have turned out, both with the extra conversion pieces and the paint scheme. I think out of this group, my favourite has to be the white-masked trooper with the bolter – I had worried about his pose looking awkward but I got to have a little fun giving him a decorated face mask and the old-style bolter. I’ll get some more detailed shots once all the models are painted up.

This week, I’m onto the final set of normal Enforcers to paint. Well I say normal – the presence of the sniper and gunslinger mean I get to work on some extra cool bits. After these guys, I then have the Subjactors to do, before finishing off with my special character and her doggo. And THEN I get to start work on the WW2 project.

SITREP – Enforcer Number 2 (Tiny Me)

Another week, another enforcer done in the new pattern. And stupidly I managed to pick a figure in exactly the same pose, just with a different weapon/head. This time I picked up one of the shotgun figures, one modelled after some of my airsoft kit (complete with helmet and chest-mounted pistol). I had a lot of fun painting this guy up – the scheme I’ve come up with works rather well.

The only thing I think I messed up was doing the flesh slit around the eyes. I seem to have covered up all the details on my first pass, and then after scrapping some of the paint off, it hasn’t really gone back together well. This is still something I need to work on, but luckily this model just has a very small gap of flesh.

As for further comments on painting, I’m really enjoying using the black contrast over lead belcher for a lot of things. The helmet was done this way, not even needing a dry brush. I’m not sure I’ll move over to contrast for everything but I’m really happy with it.

I also had fun adding the final touches for my helmet – the white writing on the back of it. I didn’t really do it 100% accurately but it evokes it enough. That flash of colour to draw your eyes.

SITREP – Test Painting Enforcers

Last week’s paint session was me finally getting some paint on the first of my Enforcers. It’s taken me a while to work out which scheme I actually wanted to do, but I finally came up with one that I think is suitable for a group of Space Faring Mercs in the 41st Millenium. Dark green armour and tan clothing evokes the traditional Cadian 8th colour scheme from the Imperial Guard (or Astra Militarum if you want to be on brand), something that a successful group may want to emulate – it looks good to the client if your group turns up looking like the bees knees. The other colour reference with this combination of colours (especially with leather boots) is it definitely evokes the American airborne of WW2 which I admit I quite like.

The colour list for this scheme so far is

  • Black Undercoat
  • Russian Uniform – Armour
  • Iraqi Sand – Cloth
  • Mahogany Brown – pouches + boots
  • Leadbelcher – metal
  • Black Templar Contrast – pistol grips + optics casing
  • Sand Yellow – colour stripes
  • Khorne Red – antenta optics

In terms of techniques, I tried out a few specific things:

  • Rather than only a single wash, I decided to double wash just to double down on the effects (making the dips darker)
  • After the wash, I went back to the armour and highlighted the raised portions with the base colour, just to make it stand out a little more from the washed areas. this can be seen especially on the shoulder pads
  • Using contrast paint over metallic leads to a really nice lacquered effect, making it look like plastic compared to the bulk of the metal
  • The base was done the same as my Eldar bounty hunter’s except I repainted the edds

Next week (or today when this goes up), I’m going to get to work on my next enforcer. Seeing as I only have a small number, I’m only going to paint them in very small batches – I don’t need to rush this, and I want them to look as good as I can make them. I also haven’t varnished this guy yet, purely so once I’m done, I can go back and do any touchups that might be required (such as neatening up the shoulder elements).

SITREP – Enforcers (Part 4)

Another Monday hangout (chatting with a fellow friend about how to make some more cultists for his Necromunda gang) but also, we got into the final week of assembly for my Enforcers! Yeah, I’m shocked as well. With a total of 16 plastic figures (and a secret additional set that arrived this week), this project is already a chunky one, giving me a sizeable group I’ve poured my ideas into. But enough of that, let’s take a look at this weeks work.


First step, the last two chunky boys. Sorry “Subjugators”. These two were both designed to be the backup for the Subjugator Champion from the last SITREP and so I went with some “club and board” setup for them. I also delved into my bits box and pulled out vehicle icons from an old Black Templar sprue. This ties into these lads being on the more religious side, while also breaking up the circular motif that dominates the normal enforcers. I also gave them the same masked head as their boss, tying them together as a squad.

Chunky Boy 1 has the beret/goggle/mask combo in a similar pose to his boss, ready to form a wall for corridor blocking/clearing.

Chunky Boy 2 is a bit more rough and ready, with headgear removed and banging his shock baton/stave against the shield. He also has a slightly different style of pistol on his armour, pulled from an ancient space marine box, which gives him a slightly tweaked look.


Now back to the normal dudes. After building all the cool guys, I had to make a set of Red Shirts to be ready to fill in the rest of the group when casualties inevitable happen. Combined with the fact I was reaching the end of the box, this is what I would call “the danger zone”, where the desire to finish off and a lack of fun bits leads to some… less visual exciting figures. This happened with my Intercessors pretty badly. However, this time I had a secret weapon – a crapload of parts from Anvil and a bits box

Standard bolter bro, but the bandana adds a little bit of personality to him. I’ve also added items across his chest, just to cover up the central motif the Enforcers have. in this case, putting them at an angle gives them a sense of movement

Similarly, another bolter character. This time though, I decided to use one of my Space Marine style bolters and show it slung, letting the character use the hand gun. The sling is just a simple tube of greenstuff, running around the body to hold the bolter in place.

One of my new favourites, time to setup another shotgun guy, However, after looking through my options, I found the arm holding the shotgun by the pump. By then taking the arm holding the manacles and clipping it down, I was able to make it look like he’s pushing shells into the loading door. The head position also makes it look like he’s heard a sound in the darkness of the hive (such as a horrible bastard with a flensing weapon) and is pausing mid-reload.

He also has a back mounted element, which I’ll cover below.

Now that I’d filled my basic gang (with a few low level replacements, I decided to have some fun. The Goonhammer review of the Enforcers explicitly mentions an unflattering opinion of the autopistols in the trading post. At the same time, it also floated the idea of a two pistol gunfighting champion. Which, although poo-poo’edby, sounded like a really fun idea. After pulling in the autopistol from the Subjagator sprue

When I first finished, the pose looked great, the guns were cool but… there was something missing. With another delve into my bits box, I found a cloak, stuck it over one shoulder and finally… I had her. I had a gunslinger. That said, I did then break out the green stuff to fill in the gaps and turn an arm cloak into a proper serape. I’ll admit, I did look at Overwatch’s McCree to get the basic idea (helped by the fact he’s similarly covered in armour) but I think the end results works out very well. We’ll see more once I put some paint on her.


After doing my constructions, I decided to go back and tweak a few other models I’ve already shown off. As well as adding the antennas I’d mentioned in my first post, I decided to add some additional armour elements to my Gang Leader and Champion. Pulling a piece from the Intercessor sprue (the mags for the Auto Bolt RIfle), I trimmed them down and added them to the rear of the armour. In my head, these are effectively an armoured sensor cluster/radio setup, just something to mark them out. In-game, they won’t do anything but it’s just a cool addition. Also yes, I need to trim down that mould line on the side of the box.

The final tweak to finished models was detailing on my sniper. I’d already included a cloak for them, but it needed a little more detailing. My plan was two-fold – build up the hood to smooth the join between armour and cloak, and then add strips of greenstuff to look like rags to break up the cloak itself. It’s only a really simple tweak, but I like it.


Now, I’ll admit, one of the things that brought me to the Enforcers was seeing the preview of the Forge World special character for them. Scruntinator-Primarus Servalen is a wonderful figure, an ideal offset to the large and armoured figures, with the pose and flowing cloak giving her a great sense of motion. Assembly was also really easy – there was a little bit of cleaning off the sprue with no major issues needing fixing. I did, however, do my little tweaks – swapping a head from one of the Anvil Industries PMC head (for the glorious sunglasses) and a small layer of green stuff over the chest plate to smooth out the circle and make it look more solid. She will play the role of “The Colonel”, one of the McNespy’s that run the outfit.

Doggo is perfect and needed no changes. I really like how this kit goes together, with a few sensible parts that fit together with barely any need for instructions. Having read through the rules, I’m very excited to see this guy on the board.


Well then 18 figures assembled, two boxes and a pile of spare parts I’ve assembled my gang. Even if I never actually get these guys on the table, it was a really good experience just building them all. The Necromunda kits are really good fun – even if the poses can feel a little bit restrictive you can usual bodge stuff to make it work. Adding the Anvil parts helped me to take them from the incredible designs from GW to something a little special.

Next step is painting. I’m still deciding the scheme, but I’m going to try and make sure it fits with the idea of a military/merc unit while still being slightly offset from the green I used for my Eldar Bounty Hunter. More details on that when I start putting brush to plastic!