Initial Impressions: Walled Ambassador’s Residence Set

As a modern wargamer bogged down in endless tiny conflicts in the Middle East, it can occasionally be difficult to find suitable buildings to fight through. Many I've covered here, but otherwise, you're stuck picking up a whole host of generic adobes that don't quite have the same feeling as the built-up and developed areas … Continue reading Initial Impressions: Walled Ambassador’s Residence Set

Initial Impressions: Knights of Dice Tabula Rasa – Desert Villas

Way back in the November of 2017, I wrote an initial impressions of the Knights of Dice Tabula Rasa range. And approaching two years later... I haven't advanced very far. However, Knights of Dice has continued to work, producing much more in their ranges. One thing especially interesting for me, however, is the Tabula Rasa … Continue reading Initial Impressions: Knights of Dice Tabula Rasa – Desert Villas

Impressions: Black Site Studios – War Zone Arabia

As a man with a sizeable collection of unpainted MDF, making it tabletop ready requires a big chunk of time and special techniques to get it ready for the tabletop. Between getting the right texture on and making sure the Agrax is deployed enough without bankrupting you, it does all build up. So the idea … Continue reading Impressions: Black Site Studios – War Zone Arabia

Project: B-Town – Part 1: More Impressions and Project Begins

It's time for a new project! With the completion of Operation Dragon's Hoard, my scenery projects have run dry (and less full of downed planes and dust). However, that doesn't mean my terrain collection is all good to go. Since I started wargaming, I've slowly been collecting more and more MDF, all ready for a … Continue reading Project: B-Town – Part 1: More Impressions and Project Begins

Spectre Jersey Barriers

If there is one thing any gamer knows, every battlefield should be littered a number of chest high walls perfect for hiding behind and funnelling enemies into killzones.. While thinking about balancing out my demo game and looking through my list of unassembled projects, I realised that I could kill two birds with one stone … Continue reading Spectre Jersey Barriers

Initial Impressions: Sarissa Precision North Africa / Colonial

When most people look for terrain to fill their MENA board, the first thought goes to the classic adobes. Although these mud brick buildings (and their variations) are found throughout the region, there are all sorts of other buildings suitable for the tabletop. For a while, Sarissa Precision have had a range of colonial buildings … Continue reading Initial Impressions: Sarissa Precision North Africa / Colonial

Impressions: 4Ground Pylon

Sometimes, you buy some practical MDF buildings that are used every game. Things like adobes or french farmhouses or other staples whose presence is almost mandated on every game board. However, once in a while you spot something while surfing the web that cries out as something a little special. True, it may not get … Continue reading Impressions: 4Ground Pylon

Supreme Littleness Designs – Tower Block: Details

This is a supplement post to the main impressions piece for Supreme Littleness Designs showing off the buildings under construction. This is designed to illustrate the process without filling the main article with lots of similar pictures. The main article is at https://wp.me/pvEn5-2kE  Building 1 I'm not sure if this is the final design for sprue … Continue reading Supreme Littleness Designs – Tower Block: Details

Initial Impressions: Knights of Dice Tabula Rasa

  In my overview earlier this year looking at Adobe buildings, I briefly talked about Knights of Dice and their MDF buildings. Since then, I've picked up the rest of range and I'm now ready to talk about all the various buildings you can purchase from the Tabula Rasa desert range. In this post, I'm … Continue reading Initial Impressions: Knights of Dice Tabula Rasa

Impressions: REDvectors’s MDF Buildings

You may have noticed some MDF buildings lurking in the background of many of my impressions pieces. I've had some comments on them and so this reminded me I really should get my impressions up before they get ruined by my slap-dash painting style. I picked up these buildings after bouncing a long chain of … Continue reading Impressions: REDvectors’s MDF Buildings

Impressions: Spectre’s Vehicle Stowage Alfa

Alongside the release of the Razor, Spectre also released a set of vehicle stowage. Designed to let you personalise and add detail to any form of hobby project, the stowage kit comes with a pile of things to weigh down your vehicle of choice. It also hopefully points to future plans from Spectre which are … Continue reading Impressions: Spectre’s Vehicle Stowage Alfa

Impressions: Scatter Terrain Part 2

In my previous Scatter Terrain post, I looked at everything resin. Now however, we move onto the world of MDF. Some of these may hit the boundary of what you class as scatter terrain but are included anyway. Knights of Dice Cell Towers Made of lots of little parts, these towers once built are perfect … Continue reading Impressions: Scatter Terrain Part 2

Impressions: TTCombat Distribution Depot Set

Okay, this is a big one. Normally when looking at buildings for wargaming, the focus is on making the outside look great. The inside becomes a second thought. However, TTCombat's latest release is a visual treat both inside and out. It's also ridiculously huge. The Distribution depot is designed to be a centrepiece of a game, … Continue reading Impressions: TTCombat Distribution Depot Set

Impressions: TTCombat HGV Truck

(Hey everyone, as a special treat thanks to me hitting over 2500 views this month, I thought I would bring a post back from the future and put it out on this Bank Holiday Monday) There is something about a toy lorry that takes you back to being a kid. Of course, as a wargamer, … Continue reading Impressions: TTCombat HGV Truck

Impressions: Scatter Terrain Part 1

Strictly speaking, terrain isn't technically needed for a wargame - a few pieces of cardboard with labels on can play the role of buildings and walls. However, terrain makes games much more interesting, giving you something to actually fight over rather. While big buildings and rolling hills help shape the gameplay and draw the eye, smaller … Continue reading Impressions: Scatter Terrain Part 1