And so, all good things must come to an end. The Necromunda Campaign that we started all the way back in October came to an end after 6 weeks of furious gaming. It's been a great little ride, giving em a chance to try a brand new game, build up a cool gang for it and then beat up my friends in open combat.
Category: Longshore Lockdown
Longshore Lockdown: Campaign Update
Originally, I was planning to write out long-form battle reports for each and every game of Necromunda. I have been taking the photos in preparation for them, and even starting writing the second set. However, as you might have spotted, I just havent got around to actually sitting down to them. And, with us rapidly … Continue reading Longshore Lockdown: Campaign Update
Longshore Lockdown – Game 1 “The Caravan Heist”
For more details on just what's going on I recommend reading my intro post where I explain the basics The armoured truck rumbled through the slums surrounding the Whisper Broker's compound, each of the ramshackle shacks assembled from the detritus that forms in a busy shipping port, bonded together and covered in a strange sandy … Continue reading Longshore Lockdown – Game 1 “The Caravan Heist”
Longshore Lockdown – Introduction
Image from Dreadquill It is the end times! A pox has swept the docks of Mercy Longshore. Industry and trade have ground to a halt, and the scum of Mercy's underdecks have floated to the surface to take advantage of the chaos. The Great Houses of Syracuse demand the trade through Mercy Longshore flows again, … Continue reading Longshore Lockdown – Introduction