August 2021 Project Update

August is gone. Not the most summery of months for me, I ended up getting my second jab and falling ill on week off (not related, was just run down from work). On the other hand, I got a ton of stuff done hobby wise – painting, printing and writing. So overall, pretty good!

Also you might have noticed, my paint rack has expanded! Yep, I realised I was still putting some of my paints into my drawers, rather than having them within arms reach which was getting annoying. Because of this, I picked up two extra drawers to carry more citadel paints. It’s also added a nice shelf for my phone mount, meaning I can keep it at eye level (and stop missing phonecalls when it’s on the stand).

Project 365

Your eyes are not deceiving you. That purchase column for this month is an unusual colour.

Lets take a look at the details.

Painted: 35

DescriptionMakerNumber
Escher ChampionGW1
Ammo-Jack “Denis”GW1
Covert/Overt OperatorsSpectre12
Shyluz Infantry (Germans)Combat Octopus12
PMC + VIPTurnbase Miniatures3
Shyluz Internal Secruity (Germans and Russians)Combat Octopus4
Combat DroidsTurnbase Miniatures4

Purchased: 28

DescriptionMakerNumber
Shyluz Infantry (Germans) (3D Printed)GW12
Shyluz Internal Secruity (Germans and Russians) (3D Printed)GW7
PMC + VIP (3D Printed)Turnbase Miniatures3
Combat Droids (3D Printed)Turnbase Miniatures4
Captain Carter (3D Printed)Skull Forge Studios1
Hades (3D Printed)Raging Heroes1

So yep, all of my additions to the database this month were 3D printed. This is the first month that’s happened and it was a lot of fun; printing out the models, working out the paint schemes and thinking up the scenarios and uses for them

I also managed to do well on painting, working on a few things from previous months as well as most of the things I printed this month. It’s one thing I’m aiming to do with all the patreons that I’m on – if I’m buying the models, I should probably get to work on them and enjoy the painting.

Battered Brush 2021

I did it! I finished battered brush with over 10 days to go! I decided to give up on doing on GW stuff as it was more of a personal challenge. It was really cool to watch the map slowly tick up as I managed to fit painting days in. It was even better once I started beating the dreaded line!

Project 3D Printing

As I mentioned above, this is the first month where I’ve actually not purchased any physical models. Instead, I’ve picked up a few STL files but spent most of my printing time pushing the edge of what I’m used to the on the printer. Going bigger, realising mistakes in my setting (100mm retract speed was maybe a touch high)

A lot of it has actually been learning how to properly setup and support models. I’ve moved from just using Chitubox for everything to a hybrid Lychee/Chitu solution – doing the initial supports and resizing in Lychee before going back to Chitu for slicing. Lychee’s supports seem a little more reliable (if aggressive) but I also like the repair function, especially as new versions include a button to use Azure’s web tools to do it.

Technically not part of this month but, after finding a great source for some ultramodern vehicles, I’ve started experimenting with hollowing models and adding holes to drain out. This is something I haven’t tried, but it’s a neat addition to the skill set.

Project Moderns

For the first time in a while, Moderns is the busiest category on the blog! I appreciate that a lot of people read this blog mainly for the ultramodern content and luckily for them, I’m slowly getting my mojo back for it. I think partially it’s down 3d printing opening up what’s coming out but also I’m a sucker for world building and so coming up with new scenarios (both setting and gaming) is something I really enjoy. Now I just have to get them on the table.

I made it my aim at the start of the month to get some of the Patreons I’ve been paying for printed off. First up was Combat Octopus, a Patreon I’m really excited about (as a man wanting to build a pile of fictional nations). With their 1990s Germans, I found a really unusual set of models (only Eureka doing a similar set) with a whole host of options thanks to their multi-part setup. September will see some more additions to the Germans and Japanese SF coming out and I will definitely be painting some out.

I’ve painted them up as the first fictional nation in my setting, the Republic of Shlyuz, giving them a mix of G3s and G36s to match the squad loadout I’ve got planned. Once I’ve got the NCO and Radio operators printed, I’ll go into more details on them.

The other modern patreon I have is Turnbase. They are doing a nice range of figure every month and this time it was my weakness – PMCs

I will admit, I’m a little less excited about the possibilities of Turnbase – it seems to replicate a little bit of what Spectre and Empress are doing, with less of the sheer range size the others have. However, I don’t want to be too harsh on them – they are still producing models at a satisfyingly rapid rate, with some really interesting weapons and poses. Swappable heads means (like my anvil subscription) that it’s worth still getting them

The other thing Turnbase does excellently is adding vehicles. Their last two months have included a vehicle as part of the pack. I do like how it’s offered at both the regular and upper tier level (the upper tier adding more to increase the value). The PMC Month also included a Little Bird, in both gunship (if you paid extra) and transport role.

Now, I love Little Birds. I adore scout and utility helos in games like ArmA 3 and GTA Online. That last one might show in what I constructed – a PMC light support gunship, made by taking the AH6 body and not printing the weapons for it. I can easily see this appearing on the board in support of some PMC types. No guns, not even the boards, just a machine gunner leaning out the side. Printing was nice and easy (their supporting work continues to get better) and got it all printed within a workday.

Downside – the initial version was fractionally too small for the crew (as you can see). However, with Turnbase being active on Facebook, I was able to raise the point, get a response and fixed files within a few days. Not bad!

With Spectre releasing it’s long awaited Covert/Overt models last month, I didn’t want to waste time with them. The paint schemes were relatively simple, but it did add the extra challenge of “now paint two models basically the same”. Overall, I’m really happy with how they came out – simply yet standout, while still looking like civilians. A full post in coming covering the range, but I can see them getting a chunk of use.

And this is where I get into trouble – robots! Or should I say Bipedal Semi-Autonomous Combat units (or BSAC) from the nation of Arcadia in the ChargeReal. I’ve always like the Chappie-esque robot design, and I think adding them to ultramodern wargaming (with the right rules) could be an interesting tactical challenge. These models are free from Turnbase’s Gumroad website and (after a quick rescaling) were printed out. I’m already thinking up ideas for them, trying to sell these things as early prototypes rather than 100% perfect for combat – the type of things you need to spend time commanding rather than it automatically changing orders.

Not quite finished this month but here are some more figures using from Combat Octopus parts. These guys are supposed to be the Interior Securtiy troops of Shyluz (hence the Russian look to them) but with the same camo of the regular troops. The torsos are form the modern Russians set, mixed with legs from the German set and with heads using the Vityaz helmet. I have three more from the squad acting as the long range element but I think these guys are perfect for the ex-Soviet door kicking look.

Project Necromunda

Your eyes do not deceive you – I played a game of Necromunda this month.

I managed to invite the Former Housemate over for a quick game, as well as splitting up the Hive War box we bought a few months ago. As well as it being nice to be social again, it was also fun playing the game. Necromunda has just that right level of

As for the game result? Well, the attempt by the Enforcers to escort a captured Escher Champion through the badlands ended up going poorly when the Delaque ambushed. A well placed sniper, aid from an Eldar Bounty Hunter and the casual dropping of a melta trap just behind the VIP to turn her into ash basically meant Enforcers were out for the count. I definitely need to learn the tactics of the guys I have but I really liked how they played. And importantly, going up against my Eldar Bounty Hunter meant I got to see her loadout actually work out.

I can’t wait to get into a campaign and get some revenge!

Speaking of Eschers, here is the Champion in question. After assembling her last month, this month I actually sat down and painted here. And it may shock you but look! Colours!

I decide to go for a paint scheme inspired by an Anime character I like and I’m really happy how she turned out. Having relied so heavily on dark colours and Agrax Earthshade for so long, painting a model without it felt like a new experience.

So, what next for the Escher? Well I need to go and assemble them first, but I’m aiming for this style. I think I might try and use colour pallets from characters I really like, giving them a fashionable and bright edge in comparison to my Space-Merc Enforcers.

Of course, that wasn’t the only Necormunda model I worked on. I had picked up a pair of hangers on because I love the models – the Ammo-Jack bristling with magazine and shells, the dome runner with the skull mask. However, I decided I wanted to get them into the field.

The Dome Runner is light and agile like every other Escher, but the skull mask made me think of the Death Maidens. For this reason, I’ve decorated her up as a rogue Escher now returned. A needle pistol and sword make sense weapon wise, and I added some Escher pouches to make her match her sisters. And speaking of, I think her clothing might end up being from the same series as the Champion above – black and red, ideal for an outsider.

Seeing as my enforcers can roll with bolt guns from the off, the Ammo Jack will become an Enforcer champion. Just assume that’s all the gear he stole I MEAN confiscated. I also decided to change his headgear – the original head is a bit plain and all my other mercs are using Anvil pieces. So I looked through my collection of STLs and found a Ushanka.

So I had a friend at University called Denis, who was from Russia and, it’s safe to say, made university unforgettable. Always up to hang out, enthusiastic and excitable and not afraid to burn ammo at airsoft. Who better to be inspiration for a ganger covered in ammo?

Now, you may notice he’s joined by some friends. These lizzards are a reference to a little story that came up early in in knowing Denis and it lodged itself in my brain. One of my friends mentioned while I was showing off the basic model, another said one should be on the gun craving violence. Luckily I found a Sumpkroc model on Cults3d, scaled it down, printed it off and attached them. I think they are a really neat addition, both making this guy standout but also making him uniquely mine. I can’t wait to see what happens when he hits the table.

Project Fantasy

Fantasy was quiet this month. Sadly my games with my sister took a pause this month (we finished the first arc and so took a week off, during which I was exhausted, and then I was ill for the other one this month). However, this hasn’t stopped me writing up those games (or at least finishing the first one). The other two are almost done, I just keep being distracted from finishing them off. However, for a sneak peek, go and ready the narrative my sister has been writing over at her blog.

However, that doesn’t mean I haven’t been planning ahead. Last month some very nice MDF tilesets from PWORK turned up. The tavern and dungeon sets are going to wait but the caves are going into action for Episode 2, game 1. I still need to finish assembling them but it’s a really smart little setup, with literally three items that needed instructions. I’m still not sure how I’m going to paint them (or even if I will before the game) but it’s a set I’m very happy with.

However, I am looking far beyond the limits of this first story. I’m already planning Episode 3 + 4 and trying to think where our swordmasters will be going next. One thing I’m excited to show off in this setting is the variety of characters you might end up encountering. These Lion Guard Elves fit into that – one of my ideas features a hidden Elven temple that the Swordmasters may stumble upon, giving a location for future battles in the episode. However, we’ll see what I come up with.

These models are from Last Sword and were a nightmare to get printed. All of the files needed repairing, so eventually I had to take them into Lychee and repair all of them, thankfully added by the Azure tools. Now I’m done, I’m really happy with them – there are some great poses, a trio of characters and spot on for my image of them. Now to plan the scenario…

Project WW2

Yes that’s Captain Carter.

Yes, I did buy her from Skullforge Studios to go with my Chain of Command force.

No, I have not painted her (I tried and failed when i went too hard on the while paint).

No, I have not worked out her support list cost or rules…. but I will.


That’s it for this month’s update, I’ll see you in a month!

The Empress’s Hounds – Episode 1 Game 1

If you want more information on what’s going on, as well as the story so far, don’t forget to read the introduction page.

Scene 1 – Forest Clearing. Alistair Von Ferrumgard, leader of this band of Swordmasters watches stoically as his pupils form up in two groups of two and prepare for a mock duel

Introducing a player to a new game is tricky. You usually have to find a good scenario that is interesting yet not overwhelming, showing the game off without deluging them in details. Luckily, Open Combat is simple yet interesting enough that you can easily play it on a flat barren plain but see the ins and out of the combat system, enjoying the movement back and forth that comes from rolling a lot of 3’s and 4’s.

The Sister took the pair of Jochman and O’Dicca (who secretly are the main characters but don’t tell anyone), while I took the less teamwork focused (and less heroic) pair of Wolfgang and Zorros. All of them, as well as their master, use the Swashbuckler profile from the Sword Masters expansion to Open Combat, giving a pretty reasonable statline with a few of the special tricks that expansion added such as Lunging and Riposting (as you’d expect from a sword fighting expert). To add some variation, I tweaked each of the statlines for the heroes to play into the rough character archetypes I had scrawled down for them. Alaistair is the Old Leader (slower movement and increased mind to improve his use of Inspire), O’Dicca the Brash Youngster (increased attack), Jochman the Stotic Ally (increased fortitude) and Zorros as the the Cocky Bastard (increased mind to make him better at taunting opponents as well as some items to better suit the model).

Wolfgang did not receive any such additions – he is a mere swashbuckler. Take from that what you will.

One part of playing to tell a cool story rather than playing just to win is trying to play how best to suit the characters. I started off by not using Wolfgang and Zorros as a team – Zorros is more likely to push his junior assistant forward and wait for the moment to strike. Instead, I attempted to drag Jochman out of position, using the Taunt skill (which pulls a target model towards the character. Jochman however has no time for such childish behaviour.

Remember what I mentioned above about playing narratively? Well my sister managed to use her pair of characters exceptionally well. Despite Wolfgang getting up in both of their faces, the back and forth of Push Backs and Impasses went in her the pair’s favour. Eventually, Jochman was able to hold Wolfgang long enough for O’Dicca to flank around an deliver a strike from the rear arc, taking advantage of the massive reduction in character defence included in the Open Combat rules.

However, despite outflanking Wolfgang, it did not stop Lacele in turn being attacked from the rear (a move befitting a slippery character such as Zorros). In fact, he was able to land two good attacks, definitely a danger when you only have a fortitude of 4. Open Combat actually lets you land multiple hits depending on how many dice match the target result, so having a character with high ATK means you might end up with a maximum of 6 damage per turn (assuming you roll perfectly).

O’Dicca was easily able to turn around and fight back against her attacker (you can already hear the witty dialogue between the pair of them) using a combination of knock backs followed by lunges. Lunge is an interesting move in Open Combat, letting you attack with your speed rather than your attack state as well as giving you the ability to attack from 1″ away. The downside, rolling a 1 means you end up stepping into the fray, a mistimed lunge leaving you vulnerable. Rolling a 1 also means that you lose the initiative, leaving other characters on you team without an activation and at the mercy of your opponent.

Inevitable, with the fall of Wolfgang letting the pair gang up on Zorros, he soon lost the last of his Fortitude and the mock battle was over. Not even the use of his fine hat or cloak as a distraction would save him.


A good intro to the rules, as well as a fine start to the story of this group. The ruleset was really easy to teach a new player, with only a few core fundamentals to learn so you can focus on the actual gameplay. We forgot a few of the minor abilities (only remembering them part way through) but overall a success.

In the next game, I’ll be taking control of the bad guys, letting The Sister take control of the entire party and taking the first steps into The Estate of Vorpass!

The Empress’s Hounds

An advantage of moving back to Leeds was bringing me closer to friends and family which brings with it the advantage that I have a much wider base of people to see and play games with. One of which is my Sister, who runs her own blog covering her hobbies. She is not really a wargamer, having only had the classic experience of being dragged through a game of Warhammer or two and collecting a few of the old Bretonnian figures. However, she is a keen board gamer and a fan of all things fantasy.

One day last year while we were hanging out (thanks to me being a single-person household I was able to bubble with family), she expressed an interest in giving my hobby a go. And as you might have seen, I have been lacking in wargames in the last 18 months. Because of this, the idea of running a game ever two weeks sounded pretty damn great.

However, the eternal question is what to play?

After a few weekends of thinking about it, as well as watching some classic swashbuckling films and trying out a ruleset, we finally decided we’d play some Fantasy skirmish (and not just due to the pile of models I’ve been collecting for it).

Part of this was also down to the rules – Open Combat is a system with plenty of potential for including a whole variety of troops (everything from hordes of rats up to large beasts), easy to expand with a collection of house rules and most importantly – it was simple. There isn’t 101 moving parts that need to be pulled together, there isn’t a host of cards that each player must learn. Instead, all you need is a few D6s, a few models, a small board and the 1 page quick reference guide.

The other part was down to the story telling element of wargaming. Neither my sister and I are rushing into games for the competitive side – it’s much more interesting to use them as ways of creating an exciting plot. For this reason, we both got especially excited about the idea of using our games as the starting point for content for both our websites – I’d be writing the game focused side (as well as detailing the scenarios) while The Sister on her blog (https://wolfishwritten.wordpress.com/) will provide the ongoing narrative written in universe.

However, we’d need a setting. And luckily I had one in mind…

The Setting

(map coming soon)

Midgard is a fantasy setting that I’ve been writing over the past few years as an excuse to let me use all the wonderful fantasy figures out there. It is a setting that contains elements of many other fantasy settings (such as the Old World from Warhammer, the Continent of the Witcher, Westeros, etc). At some point, I’ll write more about it but it’s a merging of low fantasy mud and grime while still containing elements of high fantasy and legends (such as encountering gods and there being other races without going too hard on the “humans are big racists”).

The main characters of the story so far are a group of the Swordmasters. These are the key agents of the main ruler in the world of Midgard, The Empress. At her command, they crisscross the realm to solve issues and protect her rule. It’s best to describe them as diplomats, spies and assassins all rolled into one, occupying the same slot as famous characters such as the Musketeers of the Guard in The Three Musketeers.

Going forward, we may encounter other groups working through the empire. There are a wide number of groups that go about their trade throughout the Imperial Lands and it’s kingdoms and into the unclaimed Marches, from the usual Mercenaries and Templars to Vampire Knights, Garou Scouts and Elven monks from secret temples hidden away where the average citizen would not expect to find them.

The Episodes

Of course, you can have all the setting you want but there must be a story within them. When writing the campaign, I’ve worked out that I want it to feel a bit like a premium TV show crossed with a little bit of the feel of the old Sharpe TV Movies. Each episode will contain a number of a scenarios (often using similar or the same terrain) while the actual plotlines may cross over between episodes, assuming the required dramatic cliffhanger is reached.

The Core cast will naturally move between Episodes and storylines (as well as having some bonuses to keep them around for longer), but you will see other characters join in for a few battles depending on how the fates go. Depending on how long we play, certain reoccurring characters might crop up, for good or for ill.

Prologue

In the Prologue, a group of the Empress’s Swordmasters went up against some death cultists that had captured a member of the Siccarian Nobility.


Episode 1: The Estate of Vorpass

In Episode 1, the group of Swordmasters headed out into the Marches (accompanied by another trainee) on a brand new quest:

Game 1 saw an intro game, explaining the basics of Open Combat in the form of a training fight.

– Game 2 took them to the ruins of the Estate of Vorpass, where they came upon a servant of the Emperess in distress. (Link coming soon)

– Game 3 followed up on the events of Game 2, the party being ambushed as they prepared for a trip into the vaults of the Vorpass Estate. (Link coming soon)

The account of this episode from the scribes of the Swordmasters can be found at Wolfish Written

Episode 2

Episode 2 continues the adventures at the Estate of Vorpass.

COMING SOON

– ???

– ???

– ???


ChargeReal Designer Notes – Introduction

Earlier this year I announced I was taking a sidestep in my Ultramodern wargaming. As much as wargaming the real world was interesting, I was getting distracted by some of the surrounding “noise” you get from playing things that for some people are very close to home. The other reason for making the step was wanting to create my own setup, letting me use a wider variety of equipment and tactics in a wider variety of locations to run a wider number of scenarios.

And then the Ultramoderns went a little bit quiet.

That was mostly due to the fact the time I was spending on my ultramodern ideas was less spent painting or playing and more time spent on writing, crafting nations. I’m starting to reach the point where I can begin to explain some of the concepts I’ve come up with, begin painting up the forces and maybe even get a game or two in.

But first let me introduce you to…

The ChargeReal

The term ChargeReal is heavily inspired by the Strangereal, the setting of the series Ace Combat. As a backdrop to explain how every nation has super advanced fighter aircraft and every way is decided by them, it works well enough. There are multiple continents, multiple large nations and alliances that clash and it does a reasonable job of reusing real-world locations in a fake world. Even if the plot line does get a bit anime (the giant super weapons), it still feels cool and modern military.

(Sidenote: Belka did everything wrong)

Thinking about the Strangereal (and also Project Wingman, a similar game that made it’s own setting with a few more drastic changes), I laid a few basic ground rules for the world I wanted to make.

No Nukes

For as grim as everything is, we are living in an era where the great powers haven’t actually engaged each other in full blown conflict since the end of WW2. The reason? Thermonuclear weapons.

The world I’m designing need to have combat and not just proxy wars and insurgencies. I want a reason to have platoons clashing with platoons (without everyone either taking attrition damage or in CBRN suits and taking attrition damage). In the ChargeReal, the development to turn Uranium into material for weapons just hasn’t happened. Nuclear energy is in use in larger nations, depleted uranium is used in advanced AT weapons and the mining of uranium is still an ongoing industry.

Now, some careful wording. I haven’t banned other WMDs – chemical weapons (for as horrible as they are) are not a world destroying weapon. Biological weapons will probably be more likely a plot point rather than something to use on the table top. But dirty bombs? Unthinkable for civilised nation, but not impossible to appear in the hands of non-government groups.

No Superpowers/Massive Aligned Blocs

The other things stopping the world going to war at the moment is the cascade effect. Declare war on a NATO member, all the others join in. Like a house of cards, you poke one and the situation collapses. The complicated mess of countries and alliances that kicked off the Great War has only got more complex, leading to a current state of war between nations being much much rarer.

However, seeing as this is my personal world and I am doing my best impression of Ares, we’re going to have more wars! So, there is nothing similar to NATO or the UN (well there is a UN but it’s pretty much just a place for political shouting). Mutual defence agreements are much smaller scale, as might be expected in a world where everyone is a little closer to the same power level.

This doesn’t mean there won’t be alliances and agreements. It will just be a little more free flowing.

No Filling Off The Serial Numbers

Okay this is maybe a littl obscure but the concept is simple. It is very easy to make a nation that is literally a real world nation but with a few names changed and a different uniform. It’s very easy to make “not USA” that also uses all US gear and is large and almost a superpower. Except that solves none of the problems I have and you’re basically playing the modern world but with a poorly taped on sign.

Instead all ChargeReal nations have to be something new and unique. It might be a composite of several real world nations or even some nations in a historical time period. Some of my favourite nations to consider have been based around a unique hook – what would a nation that was formed from ancient tribal structures that managed to fight off all invaders with minimal adjustments look like? How about a theological state formed from a modern Western country? Not all of these ideas are ready but you can see the basic concepts. This is Alt-History gone a little wild.

Nothing Wildly Out of Ultramodern Time Period

At the end of the day, I play ultramoderns because the ultramodern time period is interesting. The level of tech and tactics on display, the decisions that need to be made. All of these come (in part) from the current level of technology. For this reason I’m sticking mostly to the current level of technology available at the time of writing… with some blurring. I think the upcoming Battlefield 2042 game has the right level of tech, or at least the most advanced toys I’d be willing to give out. With stuff like the T-14 Armata a more regular opponent, or troops having access to reasonable UGVs (maybe even some Chappie-esque artificial soldier used as force multipliers but still armed with realistic small arms). I’m not trying to go full Cyberpunk, just add a few toys into the mix.

Similarly, I’m diverging from the StrangeReal by not having experimental titanic super weapons. With the different focus

As a final point, not everyone is going to get the super high-end stuff. It’s unlikely that a small breakaway state from the Tsardom would be able to get their hands on autonomous weapon systems, but a special forces team from the massively advanced nation of Arcadia might have a few robotic friends to bulk up the numbers and take the strain.


That’s the basic behind the setting. I’ve got some information up on my wiki at https://hntdaab.co.uk/wiki/index.php?title=ChargeReal. Everything on there (and about the project) is liable to change but that will be where I keep the practical information. In contrast, the blog will have the more floral/well written descriptions of everything.

I have a few nations I’m mostly written up, but we’ll be starting with one I’ve actually begun making models for. I’ll produce the designer notes for the Republic of Shlyuz in the next few days.

July 2021 Project Update

July, another hard month on the old brain but still slowly working through it. At least the heat wave is over.

That said, productive month for painting. Also managed to do a little bit of a tidy up, part 1 of fixing up my workspace. The room I work in is mostly done, but I still have to work through the backroom where Is store my terrain and the 3d printing setup is.

The other thing from this month is realising just how much shit I have and how little I’ve actually painted up. I really need to stop purchasing things! Luckily, I’ve reached a point where I actually don’t need anything for the projects going forward (at the moment). I’ve also got plenty of 3d printing to look at.

Project 365

Another month, another graph style change. As you can see, I’ve started separating out my purchases and painted to reflect actual purchases and 3d printed elements. This is mostly for my own tracking – I want to reduce how much I’m buying, so being able to see that bar reducing is a great motivator

Speaking of, lets see how I did last month.

Painted: 34

DescriptionMakerNumber
Torgillius the ChamberlainGW1
Gorslav the GravekeeperGW1
Corpse RatsGW6
Bat SwarmsGW6
Gnawbone StrayGW2
Dire GoylesGW2
Golem (3d Printed)GW1
The Sewer (Warcry Terrain)GW1
Gravestones (Cursed City)GW2
Crows (Cursed City)GW2
Gibbets (Cursed City)GW2
Camp TerrainMaking Tlon8

Purchased: 50

DescriptionMakerNumber
Yndrasta, the Celestial SpearGW1
Lord-ImperatantGW1
Gryph-houndGW1
Knight-VexillorGW1
PraetorGW3
Knight-ArcanumGW1
AnnihilatorGW3
VindictorGW10
Golem (3d Printed)Last Sword1
The ChangelingGW1
Covert OperatorsSpectre6
Overt OperatorsSpectre6
Realmscape ObjectivesGW7
Adventuring CampMaking Tlon8

Painting is over the target (always a good sign) and the purchases were what I was expecting (Dominion release and a new Spectre release) but still a fair amount.

Battered Brush 2021

The event continues and I’m doing pretty well! I’ve managed to claw a little bit of headroom pushing forward so I’m not burning on the edge struggling to keep pushing. To illustrate this, here is a graph!

One thing as part of it is that I’m not really doing an offical Battered Brush, mostly because I keep doing non-Games Workshop products (partially thanks to my 3d printing additions).

At time of writing I am 58 days in with 64 models painted.

Project Fantasy

As a running trend, Fantasy was the main focus this month. As I mentioned last month, we kicked off with the release of AoS 3’s Dominion box. After separating it all out (and having to deal with a misprinted rulebook) I managed to build up a few of the figures. The standout so far has to be Yndrasta, the winged hero above that is a glorious figure. I still need to do a few tweaks (making the bases look a little less swampy) but I can’t wait to try out some things when painting them up.

At the start of the month, a friend pointed out someone was selling one of the old Warhammer Watch Towers on eBay. I’ve wanted one of these things for years, ever since they were first released. And seeing as I’m now running a fantasy campaign, it made a lot of sense to get a watchtower to fight around. It turned up rather promptly and I have to say it’s a lovely piece of kit.

The big painting progress this month was continuing on with Cursed City. At this stage, I’ve painted up the big three groups of bad guys (Zombies, Skeletons and the Menagerie) as well as the three villains to lead them. I’ve also cranked through the side objectives (partially to avoid painting big things) but all I have left before I work on the heroes is the vampires.

A new addition to the collection was this 3d printed Golem from Last Sword. He’s actually a pair of golems combined together, the mace wielding Pernach and the extended arm of the Sword Golem. This is the second 3D printed model I’ve painted up, and I’m really happy with the final result. Especially with the steam/smoke cloud which I painted up with a mix of hexwraith and nihilakh oxide over a white base. Seeing as I’ve used green to be the identifier for magic across models so far, it gives the golem an arcane look to it. I’m looking forward to getting it on the board.

And speaking of being on the board, I’ve played more games! With The Sister visiting every other week, we’ve finished off the first three missions of our ongoing campaign featuring the Swordmasters. These missions will form the first episode of the storyline that I’m writing, and even had a suitable finale that reset the cast ready for the second episode!

I’m going to be writing up a post for these games (once I get round to it) while The Sister will be writing the story up more narratively over on her own blog. I’ve also got some terrain pieces on the way to the second episode, so there might be a little gap before we start playing on episode 2. But I am also very excited to detail more about what’s going on and write up stuff on my setting.

Project Necromunda

Seeing as I was ahead on my painted models for July, I decided to take a look atht he Escher figures I’ve had sat waiting for me to start on the project. I have a rough idea for the scheme – inspired by a recent Kill la Kill watch, and having been told off for painting things in shades of brown, green and tan, I’m going for a scheme inspired by some of the clothing in that show, both in terms of colours and some design elements. I need to finish my test model but it setups up some cool ideas for the gangs theme – these Eschers being fashion focus, making clothing that is lined with chems to make the experience everything. Once the test model is done, I’ll get to work assembling the rest.

Project Moderns

I am getting excited about restarting my Project Moderns. With this focus on getting fantasy stuff painted, I’ve been spending some of my non-painting time writing up the details for the various nations of my fictional setting. I’ve come up with a few so far and I’ve been writing the details on my personal wiki. It been interesting trying to make setups that actually feel unique rather than just “what if USA but a different name.”

Perhaps more exciting than my dabblings in writing plausible nation states, we got some new Spectre figures this month (at the last possible moment). Six new sets, each comprised of matching Covert and Overt figures. This has been something people have been wanting for as long as I’ve been collecting Spectre’s figures and don’t get me wrong it’s a cool idea. But I can also see how hard it is to do, how it affects the miniatures pipeline (you’re getting 6 new models rather than 12 different ones) and if you’re trying to be sneaky with them, anyone who knows the range will spot them. But, thanks to the 3D design, Spectre have managed to get it done. Current favourites are the US and UK operators – I especially like the photojournalist look, so I will probably get plenty of use out of her in the civilian form even when she isn’t being sneaky.

In more practical things, Project Moderns and Project 3d printing has been crossing over. I’ve been taking a look at the various models from the Quartermaster War in Iraq Kickstarter I backed earlier this year. Perhaps the big standout from it was the MH-6. I’ve got a few plastic kits (in various stated of repair) but found they were a little fragile for wargaming. A resin model should be a little bit more “playing piece”, with far fewer little details about to fall off. Overall, I was really impressed by this model. I need to do some clean up, and there are a few bits of misprinting but nothing unfixable. Definitely a promising sign.

This does open up the possibility of attempting an armed version through some tweaking and I will probably replace my model kits with a 3d printed version. The next stage is working on a flight stand

Another item on the 3d printing chart was the BRDM, also from Quartermaster. This one came out well (aside from some curling on the rear portion due to some supports giving away). I’m going to mod this a little, opening up the turret ring to allow other turrets on there – making your own fictional setting means you can do crazy things like putting HMVs or RWSs on there.

I’m currently working on a nation which doesn’t have an army, only a religious police force. These BRDMs would be great for them, something with a touch of armour to them.

Finally for the 3D printing side, I’m taking a look at some figures that people have been producing as STLs. Combat Octopus and Turnbase Miniatures are two Patreons I’ve joined onto offering Modern/Ultramodern figurines. So far I’ve been impressed with the detail of each of them – there is a sculpting style difference to both of them but nothing too major. I’m going to dig in a little more on each of them – the scale difference on Combat Octopus might need some adjustment with the scale and the support situation is not great for either. But once I’ve nailed it down, expect some more details.

Project 3D Printing

But my 3D printing adventures were not just limited modern wargaming. At 9pm the night before my game with The Sister, I suddenly realised I needed a campsite for the party to begin in. In years past, I’d probably have just realised I was buggered and I’d be missing the cool centrepiece. However, thanks to the 3D printer I was able to go purchase some camp elements, start the printer running and by the time I went to bed I had… one failed print on the item you see above and one bed missing but overall not bad. Luckily, I just ran another job for the following day. A quick paint after work and I was good to go!

And here’s the final result. It’s not the best paint job but it definitely added to the game. I think this is something that 3D printing is excellent for – getting those extra little details that you might not buy in an order by themselves but are relatively quick to print and get ready to just add that extra edge to your board. I’m especially thinking street furniture for Ultramoderns, just adding extra cover or even vehicles to fill the streets.


That’s it for this month’s update, I’ll see you in a month!

June 2021 Project Update

Jesus Christ, last month was one from hell. Sleep pattern gone to heck, generally feeling worn out and tired most of the time and all this in spite of having a week off at the start of it.

On the plus side, I got stabbed in the arm by some Pfizer so I’m hopefully on the way to actually playing games with people (as well as other hobbies outside). So swings and roundabouts.

Project 365

So you may notice that the graphs for this month has changed. As I mentioned in last month’s project Database, I’m now tracking terrain purchases and painting. This required some back end tweaks in the sheet I use to make the graphs and such, which meant I had to rebuild the graphs. On the plus side, terrain now counts when I’m working out my numbers.

Speaking of, lets see how I did last month.

Painted: 32

DescriptionMakerNumber
Chaos Godsworn HuntGW6
Darkoath WarqueenGW1
Darkoath ChieftainGW1
Kosgari Nightguard (Cursed City)GW2
Deadwalker Zombies (Cursed City)GW10
Ulfenwatch (Cursed City)GW10
Watch Captain Halgrim (Cursed City)GW1
Imperial DwarfLast Sword1

Purchased: 31

DescriptionMakerNumber
Escher GangersGW10
Escher Death MaidenGW2
Escher Wyld RunnersGW4
Escher PhelynxGW4
Escher ChampionGW1
Ammo-JackGW1
Dome RunnerGW1
Ylthari’s GuardiansGW4
Stormsire’s CursebreakersGW3
Imperial DwarfLast Sword1

We’ll get into the purchases below, but I’m really happy I managed to hit my goal of 31 models painted this month. Overall, I’m doing okay I think, keeping up with the target without the purchases going too far out of control.

Battered Brush 2021

Something that comes from having a whole bunch of wargaming friends in a different city means that I get dragged into some strange arrangements. In this point? Battered Brush 2021.

As the image above shows – 100 models, in 100 days. This is something similar to project 365 but just a little bit more focused in terms of days and model makers. I’ve been using this to get to work on all the GW figures I’ve been picking up, especially with the Cursed City box. I’m planning to keep working through GW stuff with one of two other items sneaked in (such as the Imperial Dwarf I painted this month).

At time of writing I am 29 days in with 30 models painted.

Project Database

Adding terrain to the database is still an ongoing process. I have a lot of more than I expected.

Another new element to the database I’ve added is a list of games. Partially so I can keep track of how often I actually use my models, but also a fun way of logging my hobby time. This required some database shenanigans (turns out storing lists of values in a database entry is a big no-no, in comparison to my more programmatic approach). Instead, there is a few more tricks to make the various tables link together. This is probably the final aspect of tracking the three parts of the hobby – Miniatures, Terrain and Games.

Project Fantasy

First up for Fantasy – Conversion work! When Cursed City had just been released (and I was unsure if I would get my copy) I picked up some bits from it (Namely the Human Captain and trio of Bloodborn Vampires). When I actually got my copy of Cursed City, that left me with some duplicates to assemble.

I still haven’t decided on that I’m doing with the Vampires, but after the arrival of the pair of Witch Hunters, I got inspiration. I decided to assemble the elder Van Denst as a dual pistol gunslinger which left me a pair of gloved hands with torch and sword. Combined with how the female captain goes together, the gloved hands would fit perfect with the style of the model. Combined with a head from the Stormcast head (complete with warrior braid) and some chopping/greenstuff work, I’ve managed to assemble a human captain I’m pretty excited about in a very commanding pose. The next step is to get her painted up, which I think I’ll do around the same time as the Van Densts and the Witch Hunter from Cursed City.

In terms of completed projects, we start first with the Chaos Barbarians. Made out of the Darkoath champions, Godsworn Hunt and the Ogroid Myrmidon I finished off last month, I’m mostly pretty damn happy with hwo they turned out. It’s a very different project for me – lots of exposed skin and naturalistic materials (leather and fur) rather than more processed materials.

I’ll go into more detail on them in a post, but the feature I think really worked was making sure each model had the clan colour (Red) and the Leader colour (Purple) so that they looked like a family clan that has joined with my other Chaos warriors.

However, my favourite project to finish this month was the skeletons from Cursed City.

I think I really like painting skeletons.

Blog post coming soon.

Not quite finished in time for this wrap up but I have also been working on the zombies from Cursed City. These guys were a complete 180 from the skeletons, with lots of a details to pick out and lots of colours to work through. I couldn’t batch paint them anywhere nearly as quickly as I usually manage but by the end managed to work out some techniques that I might be able to use going forward.

Big fantasy news for this month (even though it counts for July) was getting the Age of Sigmar Dominion box. Now, I’m not keeping it all – I’ve split it into three with two fellow hobbyists and will just be keeping my hands on the new Stormcast figures. I’m honestly surprised how excited I have been for the new Stormcast models. I will raise my hand and include myself among those people who found the original Liberators kind of… dumb. But, with the addition of the robes and armour design, they have become a much more dynamic and overall better looking version of the fantasy knight archetype. I also adore how GW has used the Stormcast to push a great diversity of characters and people. There are some fantastic heads in the new releases, perfect for letting you show a real mix of glorious warriors, rather than just more angry shouting bald men.

Yet somehow, despite not getting in Age of Sigmar (all these figures are going into Open Combat duels), you’re also going to see more Stormcast! After I’ve done cursed city, I’ll be working through my collection of armoured warriors and maybe even adding some of the upcoming releases such as the Vigilors and Vanquishers that were announced during the launch stream.

Project Necromunda

Funny thing about Dominion – it’s also kicked off another project.

During the run up to it’s release, my local wargames shop Leodis had several deals to sell off stock to make room for the new releases. One of these was the Hive War box for Necromunda. A few moments after I shared this news, one of my former uni-housemates appeared with a cunning temptation to split the box.

A few purchases later, and I’m building an Escher gang. Much like with the enforcers I made last year, I decided to go all in, getting as many options as possible so I can mix and match from the start. I’m still working on the theme for them, but I think a focus will be to make it colourful – I find myself often just focusing the effects of washes and dark colours, so making a group more vibrant.

Project 3D Printing

Remember this? Yeah, it’s been a little quiet. I still need to write up my blog detailing my initial thoughts on 3D printing – I’ve been pushing it back again and again until I was really in the mood to write it. Hopefully, that should be done soon with the bonus of six months of printing and playing around.

My first 3D printed Kickstarter has delivered – Dogs of War offered a good set of Imperial Mercenaries, perfect for any number of fantasy skirmish shenanigans. By which I mean Mordhiem style things. Overall, I’m really happy with the quality of these models, they definitely show off what the printer can do. On the other hand, less happy with how much fucking around there was to get them fully printed – there were about four batches of prints with a few minor issues on several models each time.

With the grumbling over however, I can now focus on other things. Like painting them.

And speaking of painting, here is the first 3d Printed model I have actually painted. This Imperial Dwarf is from Last Sword, a Spanish miniatures company currently working on units that strongly evoke Warhammer Fantasy’s Lizardmen, Chaos, Empire and High Elves (with elven vampires and other more unique units on the way). I’ve got a lot of thoughts on these patreons, which I’ll get into at some point but I think this one is definitely one that works for me personally.

This guy sits among the Welcome pack, a great model to get into their style. As someone needs some adventurers for upcoming campaign missions, this guy seemed pretty perfect. Printing was easy (unlike other Last Sword STLs which have some risky supports), painting even easier. I added some Frostgrave rope (rather than his shield) and a treasure chest from another Last Sword figure (an elven bard that mis-printed) but I’m happy with the final effect.

As well as joining the Patreon, I also went deep into their back catalogue and picked up most of their STLs. Among them were a really cool set of Golems. I had to do some repair work in Windows 3D Builder to get a good print, as well as adding supports. But the look of this guy gave me some really good ideas. I actually used the arm from a different golem, as well as a base I had prepared for another 3D printed model. This is definitely a model that I looked at and got really excited about, so keep your eyes open for when I actually finish this guy.


That’s it for this month’s update, I’ll see you in a month!

Adventures in Midgard – “Prologue”

Well it’s been quite a while – I started talking about Fantasy Skirmish way back in August 2018, with the purchase of Open Combat and the Frostgrave sprue. Fast forward almost 3 years and I FINALLY have put some fantasty figures on the table and played a game of them using Open Combat by Second Thunder

The idea behind this game was something a little simple, to get myself and my Dastardly Regular Opponent up to speed with the system and have fun over a couple of hours on a sunny day. Combine this with the Sword Masters expansion sitting on my desk and having been planning some Swashbuckling games with The Sister to introduce her to wargaming, well it was time to actually play something. And for the first time since September, actually rolling dice against someone else!


As you can see from the handy paper prepared by a friend of mine, The Swordmasters of the Empire (think a combination of diplomat, spy and assassin) have been sent off into the wilds to hunt down a group of cultists that have captured a nobleman from one of the Empire’s client states. These Cultists are from a group worshipping the undead, seeking to summon various undead creatures to go forward and attack the Empire itself.

The team of Swordmasters have managed to catch up with the Cultists just as they prepare their ritual to summon a Shadow Knight from behind the curtain of unlife. The ruined Chapel amongst the trees is a suitable place for such a ritual, and the cultists have gathered in numbers.

Here we have our group of Swordmaster, their horses left further up the road for purposes of sneaking up on their opponents. All of them were made using the Swashbucklers profile in the Sword Masters addon book, but I tweaked each to fit their characters better with a profile adjustment and a new ability.

From left to right

  • Benfrey Jochman – The oldest of the three Initiates into the ways of being a Swordmaster. He’s the tankiest of the three, used to taking hits in a bar brawl.
  • Alastair von Ferrumgard – One of the leaders of the Swordsmasters, an inspiring Tutor to the Juinior initiates. He has trained the other three and, although age has slowed him, he is still able to inspire his students.
  • Lacelle O’Dicca – A rising star within the Swordmaster, Lacelle has proven herself to be deadly with the blade and quick on her feet.
  • Zorros Colvieri – The son of another Swordmaster, Zorros is… an asshole. Delighting in taunting his rivals, he also wears a suitable extravagant hat and cloak (and yes, these are items in the rule set).

All of them also have sword fighting skills like Lunge, Parry and Riposte which lets them do all sorts of things you’d expect from a group of heroes ala The Musketeers.

Zorros start off the plan by doing what he does best – distracting the enemy by making a lot of noise and standing out in the open, Taunting his opponent to lure them out of positions. However, as good as his skills were, the cultists were still wary.

Of course, Zorros hadn’t expected one of the cultists to step forward and pull his hood back to reveal a grinning skull! Turns out the cultists already had two undead servants, able to Intimidate our heroes to reduce their courage. This reveal may have shocked Zorros for a moment but he quickly continued his part of the plan, calling out the cultists and luring the guardians towards him.

Meanwhile, the other Swordmasters crept into position nearby, ready to sneak into try and disturb the ritual.

Of course, the Swordmasters hadn’t expect the cultists to have brought bows with them. As Zorros continued to heckle the guardians closer, one of the archers pulled his bow string and let loose. The arrow struck home, wounding the flamboyant Swordmaster.

Who responded by leaping upon the nearest piece of cover, insulting the cultists and dragging them closer to him.

Eager for the fight, the cultists joined in.

On the other side, Lacelle crept forward, planning to outflank the archers. However, the other skeleton warrior spotted her, revealing his frightening facade to her and causing a sense of dread in her. No one had mentioned there would be skeletons!

Despite their personal difference, Jochman considers it unwise to leave Zorros alone, and so creeps into position.

Pushing past her fear, and leaving Alastair to deal with the Skeleton, Lacelle instead climbed the wall, preparing to sneak up on one of the archers too focused on their ally.

Speaking of which, Jochman decided to take a more direct approach to assist Zorros. While the fight stood atop the barrels lunging forward to land strikes on his opponents, Jochman came barrelling in, trapping the Cultist Guardian between his and Zorro’s assaults

(Rules note: Landing a solid hit pushes a figure backwards, but if they can’t actually move the full distance they take an extra wound)

Very quickly, the skill of the two fighters took out the first of the cultists.

With a shout, Lavelle also managed to land a solid hit. As well as stabbing the archer, the battle pushed him off the top of the ruins and, with a cry, he fell to the floor, sustain almost enough damage to kill him. Almost.

While his younger colleagues got into the main fight, Alastair squared up against the skeleton… and entered into a multi-turn duel that had them moving back and forth like it was a fencing match.

With a cry, Zorros lept down from his cover and quickly finished off the other skeleton with a fancy set of sword fighting moves that pulled the undead creature apart.

In contrast, Jochman simply took a single strike to bring down his foe, before turning to hunt down a new target.

One of the archers, having just recovered from a fall off the ruins and starting to dust himself off, was surprised to see a very angry Swordmaster in black sprinting across the field towards him.

Meanwhile, Lacelle, seeing that the ritual was reaching a high point, decided that enough was enough and now was the time for drastic action. Running to the edge of the ruins, she dived towards to the Cult Leader…

Failed. Terribly. Landing short, she managed to attract the attention of the cult leader who turned around and, as all swashbuckling films tell us villains do, began to monologue.

Alastair, after several turns of back and forth with his skeletal rival, finally managed to land a killing blow.

Meanwhile, filled with revenge for the arrow that pierced his cloak, Zorros proceeded to run towards the archer. Sadly, an attempt to throw his hat (to distract the archer) ended with it fluttering gently towards the ground.

At the same time, Jochman also finished off the downed archer, knocking him down with a shoulder charge before rushing past to….

Come to the aid of Lacelle! Jochman interrupted the crazed rambling of the cult leader, giving time for O’Dicca to quickly recover and leap to her feet.

Now outnumbered, and with Alastair joining the fight too, the Cult Leader did the only thing sensible. Turning around to the captive and finishing the ritual, he slayed the Siccarian noble.

With a terrifying hiss and a sudden fog, the crumpled corpse of the nobleman was replaced with a Shadow Knight, a terrifying creature of undead bones and metal. With more attack, defence and fortitude than any other figures on the board, this would be a challenge.

Now, what the cult leader hadn’t realised it that Shadow Knight obeys no masters. So, when he attempted to order it around, it instead went and knocked a chunk out of his fortitude.

Facing such a betrayal, and unwilling to hang around to see who won between the Swordmasters and the horrible creature, he instead managed to disengage and flee the battlefield. Perhaps we’ll see him again?

Back in the centre of the battlefield, the three Swordmasters now engaged the horror from beyond space and time. Despite losing some mind to the Intimation of a such a monster, and wounds from it’s sweeping sword strikes, the Swordmasters managed to get in a good few hits…

And eventually, with one final rasping hiss, the Shadow Knight was defeated!

With only one model left, Zorros decided to end the battle with a final taunt. Finally, after a game of partial successes, he managed to fully succeed drawing the evil archer forward. In his rage, he failed to see that the platform ended where he stepped, leaving him to fall down and lose his final point of fortitude.


Well that was a pretty awesome game! I think Open Combat is a really great little system – it’s a quite simple core setup, using only D6s with a very small number of modifiers. In terms of play, it’s light enough that you can pick it up quickly but not too light that it feels simply like an excuse to roll dice with a beer or two – there are still plenty of tactical challenges and actions to consider. There is also so much you can play around with in the system, making it perfect for setting up a wide variety of characters to play around with, with various abilities, skills and weapons to let you create anything, especially with the Sword Masters add-on to include that final few touches.

You will be seeing a lot more of Open Combat in the future. I still want to try out Warcry properly (as well as other games) but Open Combat has (after this first game) definitely fit the niche I was want of some rules sit behind the narrative I’m wanting to write with my games. Not sure when the next game I play will be, but you’ll know for sure when it goes up!

May 2021 Project Update

Welcome to June! May was busy and so I ended up…

Wait. That picture seems… different to last month. Something is off. It’s almost tidy.

Oh yeah – I upgraded my office/hobby room with a new piece of furniture. I’m probably going to do a little thing on it (mostly because I love it) but it’s an Eket setup to give me a little more storage space.

Project 365

So lets take a look at the numbers for May.

Painted: 30

DescriptionMakerNumber
British InfantryEmpress19
Pulp AgentWargames Illustrated1
SwashbucklerWargames Foundry2
Ogroid MyrmidonGW1
Warcry Catacombs TerrainGW7

Purchased: 6

DescriptionMakerNumber
Dark Elf ShadowbladeGW1
Dark Elf SorceressGW1
Undead Vampire LordGW1
Galen ven DenstGW1
Doralia ven DenstGW1
Warsong RevenantGW1

Well good news! I painted more than I bought (by a fair chunk). I missed my goal by 1 (and more until I did my terrain painting on Monday night). On the other hand, the month was quite busy for work, I had some pretty bad brain days which made painting hard to do and A LOT of time was spent assembling models (thanks to Cursed City).

PROJECT Database

And so, having painted some terrain for a game, I have triggered a trap in my work. To make sure my data is correct, I now need to add all of my terrain to the database to bring the overall number of items up to the correct level, letting my overall completion percentage actually be accurate.

I’m setting up another table in the database and will start filling it with all the various items. The main problem with terrain vs miniatures is going to be cataloguing it, tying an entry in the database to the actual item. Part of me is tempted to start assembling asset tags to stick to the bottom of them, although I fear that may be a step too far.

PROJECT FANTASY

Although the painting numbers aren’t the highest, I think the main focus this month was fantasy. This is because there has been a lot of assembly this month, both starting from scratch but also finishing off some partial assemblies that have been sat around.

First up we have the entirety of Cursed City. 50 models and 10 tokens is a pretty hefty addition, and took me a while to build and then undercoat. These are going to be painted up as part of the Battered Brush challenge Games Workshop York is running in June (which due to the Dastardly Regular Opponent being based there is going to drag me in to it).

I actually have some duplicate models to assemble as well, three of the posing vampires and the heroic captain. I’m still debating my exact plans for how to assemble them, but I’m thinking of some weapon swaps for the vampires (using some Elven weapons I have) while the Captain might get a headswap and weapon tweak.

As part of my tidying up, I bit the bullet and finished off my Chaos Lord’s assembly. This required an evening of green-stuffing fun to rebuild a hand at the join between the arm and the Keeper of Secrets spear I was using. After originally doing it with way too much greenstuff (so that it looked like it had swollen up) I had to frantically trim big chunks of it away as it started to set. However, now that it’s been done and undercoated, I’m really happy with how it’s turned out. More pictures of the process once I finish him off.

And speaking of green stuffing, I also finished off building my Keeper of Secrets. From the start, I’ve always declared how much I dislike the crab claws. As I was building her as a Warrior Queen turned Greater Demon, I wanted to use weapons on all four arms. this required a little bit of cutting and green stuffing repair work to the arms, covering up the joins between the hand and the crab claw wrist. I had planned to be a little bit more experimental, bringing the shield a little closer to the body. However, when I got round to actually assembling, I decided not to risk it; the default pose is perfectly suited for the pose of the giant warrior creature casually advancing on her opponent. The model is now undercoated and at some point, I’ll get round to painting her.

The final bit of assembly and mod work for this month was the Soulblight Vampire Lord. I adore this model but I thought the bats in the hair were a little over the top. It was also confirmed when, upon assembling the model, I realised the larger base was only need to make sure the bats in hair actually fitted. Wanting this lord to fit with the Crimson Court band I got last month, I decided to give her a haircut – of course, this required me to then add some tips to the hair. My first few attempt was purely green stuff (as you can see above) but I could get the detail I wanted. Because of this, I decided to instead use some donor parts from some left over Dark Elf pieces, giving me the sharp points and meaning I only had to fill in the gaps with liquid green stuff. Now she’s undercoated, I’m really happy with her. You’ll see the results once I get to painting my vampires.

Now for painting, I finally took a look at my Swashbucklers. Getting the first two painted up as a test, I’m really happy with the models, perfectly suited for what I have in mind for the Swordmasters in my setting. I am looking forward to getting the rest painted up and ready to be used in games moving forward.

The other fantasy painting was the Ogroid Myrmidon. This, I believe, is the single largest model I’ve painted so far. He’s a glorious model, a Minotaur like creature with shield and spear that towers over it’s opponents. It took me a couple of days to paint him up, but I love how he looks and I’m really excited to get him on the table. More details and photos once I finish the rest of my half naked Chaos followers.

And yes! Terrain! During my week off (which I’m currently on) I decided to arrange a game with the Dastardly Regular Opponent so we could roll some dice. I’ll talk about all the joys of Open Combat (the ruleset we used) in the battle report but more importantly, OH MAN, it’s nice having painted terrain to play over it. As much as I dislike how much time it takes and how much it murders my paint brushes with slapping paint all over it (not helped by my brain preferring to work from a black undercoat) but on the plus side, I really like how it’s turned out. Now I just have to work on the rest…

Uh oh.

PROJECT WW2

Offt okay. So I am very close to finishing off my Brits but man it’s a bit of a slog. I don’t know if it was just this month or if I’m getting bored of painting green and brown but it was hard work kicking my way through the rest of the figures.

That said, I did rather enjoy converting and assembling my sneaky recce boys. I really like the camp comforter look and, with several duplicate figures, I decided to make some special figures. As well as the green-stuff’d cap, I also painted their faces with black contrast to tone it down and look like it had been blackened prior to some sneaky business.

As well as the recce boys, I also finished off a few extra riflemen, a pair of prone support teams (giving me an extra PIAT and Bren gun), the spotters for my Vickers guns, four SMG soldiers and Agent Carter. This is the Wargames Illustrated “Pulp Agent” but lets be fair, it’s obvious who it is. I’m… Not Really a fan of this model. It’s definitely a much more heroic/pulp figure, with different proportions that don’t quite fit my painting style. I would definitely love a version of this character with the same style as the Paul Hicks Brits, but for now she’ll work as a little bit of fun.

In terms of the project, I now have two vickers machine guns, two radio teams and a platoon of Churchills to do to finish off the projects. With lockdown easing, it’s likely that soon my British will be clashing with Germans under the control of the Dastardly/Creative Regular opponents.


That’s it for this month’s update, I’ll see you in a month!