Technicals – High Speed, High Calibre

One of the more interesting systems you'll see on technicals is the use of anti-aircraft guns. Requiring a bit more engineering work than a simple PKM or a HMG (unless you want to flip your vehicle) these AAA guns are pretty useful to an irregular force seeing as they are able to easily engage a … Continue reading Technicals – High Speed, High Calibre

Technicals – Bravo Equipment

Ah, time to go back to old faithful. It's safe to say that writing about pickups with guns has been pretty successful so far. This time, I'm taking a look at three new pieces of gear designed for the more modern of the technical models offered by Spectre, Technical Bravo. The Bravo has a much … Continue reading Technicals – Bravo Equipment

Technicals – Improvised Weapon Systems

While writing Friday's post I realised, except for a brief mention, I haven't actually talked about some of the wierder weapons available from Spectre and how I had assembled them ready for hot-swapping into the technicals. Seeing as they don't fit into either of the themes of the next two posts, and as a midweek … Continue reading Technicals – Improvised Weapon Systems

Impressions: Osprey New Vanguard Technical

The historical wargaming hobby has many aspects to it for people to enjoy. One of the aspects I particularly like is learning the period as it's a great way to learn tactics, be inspired for scenarios and find references for paint schemes. When looking for information, one of my favourite places to start is Osprey … Continue reading Impressions: Osprey New Vanguard Technical

Non-Standard Tactical Vehicles – Building the SF Technicals

When the full details for the SF upgrades to the technicals were announced, I could see that assembling these vehicles ready to support my operators on the field was going to be a fun project. Thanks to sheer variety of stowage and other bits to upgrade them with, building my Non-Standard Tactical Vehicles needed some … Continue reading Non-Standard Tactical Vehicles – Building the SF Technicals

Impressions: Spectre SF Technicals – Initial Thoughts

Earlier this year, I wrote a load of stuff covering Spectre's first vehicle release for the technical. In it, I commented about miniguns which was a stretch goal from the Kickstarter that was sadly missed, as well as the illusive "Tactical Technical". Well, it looks like it was merely being sneaky and it is now … Continue reading Impressions: Spectre SF Technicals – Initial Thoughts

Technicals – Heavy Ammunition

As mentioned in my previous post on the Spectre technicals, I hadn't picked up all the weapons. As part of my cartel order, I put on two more weapons ready to give the bad guys something else to handle my Challenger 2 or other armoured vehicles. The common thing between these two is the base. … Continue reading Technicals – Heavy Ammunition

Spectre Technical Review

As if summoned by my last post about them , my Spectre technical order turned up.  I know some people in the Kickstarter have been waiting a long time for these but don't worry, I think they were worth the wait. I'm going to do a quick overview of them and the weapon systems I've picked … Continue reading Spectre Technical Review

Technical Notes: A Primer

Intro With the recent release of Spectre's comprehensive range of Technicals and weapon systems, it's never been a better time to be a militia warlord on the tabletop. This primer is designed to fill you in on these increasingly common vehicles and their role on the tabletop. I'll cover some tactics for using them, some … Continue reading Technical Notes: A Primer