SITREP – Siccarian Senator

The nation of Siccarian is a proud member of the Midgardian Empire, trading it’s highly trained Legionnaires (experienced from border skirmishes and rough discipline) to maintain a certain amount of independence. Led by a Triumvirate elected from among the Senate, Siccarian is a land filled with political intrigue and decadence, that could almost rival the central regions of the Empire in it’s glory.

Yep, it’s a Roman figure from the Footsore Streets of Rome range. A fun little object to paint – A freebie from a wargames show (back in the days we had those). I decided to go with a super quick and easy paint scheme – white robes and sandals to give a look that will stand out among the more dirty fantasy figures. Ideal for a VIP character – perhaps a Siccarian travelling through the Empire and being ambushed on the road?

Despite using a black undercoat, I’m actually pretty happy with the white I managed to get. This was done with a layer of Vallejo Medium Grey, followed up by Vallejo White. A layer of Nuln Oil over the top and then a dry brush of White to keep the colour. I go pretty hard on the wash (as I have done with all my models) but at this point, it’s turned into a trait of my painting.

SITREP – Zorros Coliveri, Swordmaster

A member of the same order as O’Dicca and Jochman, Zorros Coliveri, son of Volpe Coliveri, has been described by many others as “a bounder, a cad and a villain of the highest order.” He is also, however, a very successful agent of the Midgardian Empire, an expert in hiring the scum of the underworld to work for him and his interests. He is also an expert swordsman himself, accompany swift blows and parries with a constant stream of mockery.

Well, I noticed that North Star Figures was running out of the Rangers of the Shadow Deep rulebooks and realised I should get my hand on it while the nice ones were there. However, I also noticed some of their ranger packs to go with that game. There are some really nice figures, and as I’m slowly building up a fantasy collection to allow for some fun skirmishing (maybe with Warcry), they seemed a perfect fit. I really like how they aren’t all cast-offs from the Aragorn casting line… such as this fine gentleman!

Despite being a relatively simple scheme, he was great fun to paint. Looking at O’Dicca from my last set of fantasy figures, I decided to flip the colours on Zorros. Red became the main colour, while the pale cloth is secondary. I really like the effect – as you can see in the bottom picture, they look great against each other, while still working if they were on the same side.

The only problem with the model was one I didn’t spot until I after I had finished painting it – there is a horrible mould line down the sword arm and up onto the hat. There was also a fair mount of flash that needed cleaning up under the arm as well. I ended up taking the photos to obscure it, but I might have to go back and repaint that arm. Or just carefully pose the camera to hide it.

Overall, I really like this guy. Looking forward to getting him on the table for some fantasy skirmish. I think my fantasy collection will end up being the pallete cleanser, the figures I come to for a break from the larger projects. Lots of simple schemes helped out by Agrx but onto some really fun models.

SITREP – Enforcers (Part 4)

Another Monday hangout (chatting with a fellow friend about how to make some more cultists for his Necromunda gang) but also, we got into the final week of assembly for my Enforcers! Yeah, I’m shocked as well. With a total of 16 plastic figures (and a secret additional set that arrived this week), this project is already a chunky one, giving me a sizeable group I’ve poured my ideas into. But enough of that, let’s take a look at this weeks work.


First step, the last two chunky boys. Sorry “Subjugators”. These two were both designed to be the backup for the Subjugator Champion from the last SITREP and so I went with some “club and board” setup for them. I also delved into my bits box and pulled out vehicle icons from an old Black Templar sprue. This ties into these lads being on the more religious side, while also breaking up the circular motif that dominates the normal enforcers. I also gave them the same masked head as their boss, tying them together as a squad.

Chunky Boy 1 has the beret/goggle/mask combo in a similar pose to his boss, ready to form a wall for corridor blocking/clearing.

Chunky Boy 2 is a bit more rough and ready, with headgear removed and banging his shock baton/stave against the shield. He also has a slightly different style of pistol on his armour, pulled from an ancient space marine box, which gives him a slightly tweaked look.


Now back to the normal dudes. After building all the cool guys, I had to make a set of Red Shirts to be ready to fill in the rest of the group when casualties inevitable happen. Combined with the fact I was reaching the end of the box, this is what I would call “the danger zone”, where the desire to finish off and a lack of fun bits leads to some… less visual exciting figures. This happened with my Intercessors pretty badly. However, this time I had a secret weapon – a crapload of parts from Anvil and a bits box

Standard bolter bro, but the bandana adds a little bit of personality to him. I’ve also added items across his chest, just to cover up the central motif the Enforcers have. in this case, putting them at an angle gives them a sense of movement

Similarly, another bolter character. This time though, I decided to use one of my Space Marine style bolters and show it slung, letting the character use the hand gun. The sling is just a simple tube of greenstuff, running around the body to hold the bolter in place.

One of my new favourites, time to setup another shotgun guy, However, after looking through my options, I found the arm holding the shotgun by the pump. By then taking the arm holding the manacles and clipping it down, I was able to make it look like he’s pushing shells into the loading door. The head position also makes it look like he’s heard a sound in the darkness of the hive (such as a horrible bastard with a flensing weapon) and is pausing mid-reload.

He also has a back mounted element, which I’ll cover below.

Now that I’d filled my basic gang (with a few low level replacements, I decided to have some fun. The Goonhammer review of the Enforcers explicitly mentions an unflattering opinion of the autopistols in the trading post. At the same time, it also floated the idea of a two pistol gunfighting champion. Which, although poo-poo’edby, sounded like a really fun idea. After pulling in the autopistol from the Subjagator sprue

When I first finished, the pose looked great, the guns were cool but… there was something missing. With another delve into my bits box, I found a cloak, stuck it over one shoulder and finally… I had her. I had a gunslinger. That said, I did then break out the green stuff to fill in the gaps and turn an arm cloak into a proper serape. I’ll admit, I did look at Overwatch’s McCree to get the basic idea (helped by the fact he’s similarly covered in armour) but I think the end results works out very well. We’ll see more once I put some paint on her.


After doing my constructions, I decided to go back and tweak a few other models I’ve already shown off. As well as adding the antennas I’d mentioned in my first post, I decided to add some additional armour elements to my Gang Leader and Champion. Pulling a piece from the Intercessor sprue (the mags for the Auto Bolt RIfle), I trimmed them down and added them to the rear of the armour. In my head, these are effectively an armoured sensor cluster/radio setup, just something to mark them out. In-game, they won’t do anything but it’s just a cool addition. Also yes, I need to trim down that mould line on the side of the box.

The final tweak to finished models was detailing on my sniper. I’d already included a cloak for them, but it needed a little more detailing. My plan was two-fold – build up the hood to smooth the join between armour and cloak, and then add strips of greenstuff to look like rags to break up the cloak itself. It’s only a really simple tweak, but I like it.


Now, I’ll admit, one of the things that brought me to the Enforcers was seeing the preview of the Forge World special character for them. Scruntinator-Primarus Servalen is a wonderful figure, an ideal offset to the large and armoured figures, with the pose and flowing cloak giving her a great sense of motion. Assembly was also really easy – there was a little bit of cleaning off the sprue with no major issues needing fixing. I did, however, do my little tweaks – swapping a head from one of the Anvil Industries PMC head (for the glorious sunglasses) and a small layer of green stuff over the chest plate to smooth out the circle and make it look more solid. She will play the role of “The Colonel”, one of the McNespy’s that run the outfit.

Doggo is perfect and needed no changes. I really like how this kit goes together, with a few sensible parts that fit together with barely any need for instructions. Having read through the rules, I’m very excited to see this guy on the board.


Well then 18 figures assembled, two boxes and a pile of spare parts I’ve assembled my gang. Even if I never actually get these guys on the table, it was a really good experience just building them all. The Necromunda kits are really good fun – even if the poses can feel a little bit restrictive you can usual bodge stuff to make it work. Adding the Anvil parts helped me to take them from the incredible designs from GW to something a little special.

Next step is painting. I’m still deciding the scheme, but I’m going to try and make sure it fits with the idea of a military/merc unit while still being slightly offset from the green I used for my Eldar Bounty Hunter. More details on that when I start putting brush to plastic!

SITREP – Enforcers (Part 3)

First Monday in November so I spent it building some rather large lads for my Enforcers. The Subjugators are the rather large gentlemen who will be kicking in some doors, taking the lead (and the incoming lead) when it comes to breaking into the gang hideout. After working out a rough list, I needed to assemble two more figures for my starting gang – a Subjugator with a grenade launcher (but no shield) and then the Subjugator champion with his beating stick. And then I decided to have some fun.


Objective number 1 – grenade launcher man. Due to the way the points worked out, I managed to squeeze in a grenade launcher for putting some krak grenades down. Unfortunately, the Subjugator kit isn’t designed this specific configuration (it’s assumed you’re either using shields or the assault ram) so a little bit of improvisation was needed. I decided to go with the grenade launcher held at low ready, while the other arm is covered in strips of grenades. I kind of visualise him being a grenadle launching specialist so I could imagine him having some kind of auto-loading rack on his wrist, letting him reload without taking a hand off the carry handle, while a second rack waits for loading.

In addition, he also has parchment over his groin plate, some religious script offering protection (and matching with the other Subjugators) with a chest mounted stub pistol ready for action. The open void helmet is perfect for someone checking the fall of shot from the blooper.

Objective 2 – The Big Stick Boss. When I started putting him together, the pose I chose just came out so dynamic, shield held forward as if he was a knight, clad in armour. With the shock stave in one hand, shield in the other (along with a suitable holy symbol to match the stub pistol Subjugator I already made), he looks suitably dramatic. I decided to give him a little bit more personality by giving him the beret and gas mask but leaving the eyes open (making him stand out. He also has a stub pistol on the back of his shield, just in case.

Of course, no leader is suitably dressed without a cape – even in the underhive, one must be dashing to inspire the locals.

Finally, I had some fun. There are two heavy weapons that enforcers can pickup – a heavier version of the concussion rifle (I used last week) or the Assault Ram (a mix of grenade launcher and melee). Going on rule of cool, and matching with the visual image of smashing in bulkhead doors, I built the Assault Ram. The void helmet is suitably encompassing for hard work, the required stub pistol in a rear belt carry (assuming the trooper would simply carry the front grip while aiming the pistol) and hanging off his forward arm (obviously to protect him) another piece of Black Templar religious gear to once again tie the squad together.


These guys were really fun to assemble – all of them are big chunky boys, a nice change from the regular Enforcers. They look gloriously ready for beating the crap out of anyone they might encounter in the tunnels. It’s also amazing just how much a simple head swap can make them look different from the original models – they are really fitting into my idea of these guys being sci-fi low tech mercenaries.

I’m aiming to finish these enforcers this month, so I still have another six guys to assemble and then the painting can begin. It shouldn’t take too long to put the last few together – probably going to be a mix of boltguns and shotguns to round out the team.

SITREP: Monday Construction

Another Monday in quarantine, another hobby sessions with people. As well as my opponent (still in Marine land), two other wargaming friends jumped in to work on some projects (tiny Knights and yet more Space Marines). I of course was working on something totally different…

Space Marines! Wait…

Yeah, I’ve finally finished assembling all the Primaris Space Marines I suddenly seem to have collected from various places. They still need to be undercoated and then painted but I seem to have enough guys for maybe a small force for 40k. I don’t intend to play 40k but I might end up in a situation to play some games with my friends who have their own groups. I do need to bulk out the Reavers and the Inceptors (probably) and I would like to order a few extra units (I’ve always wanted a Redemptor Dreadnought and the Heavy Intercessors look perfect).

The final few models done, I then moved on to assembling the last few pieces of MDF from the Sarissa Alamo packs I backed on Kickstarter earlier this year. Having now built it all, it’s a pretty impressive collection. There are plenty of buildings to use, as well as some smart design within them.

I can already see plenty of different layout that would work using them, and can’t wait to get some figures on it and play a few games. I have some other opinions on it (and especially but they will be in a separate post.

As a final thing, I made up the Technical Charlie from Spectre that arrived earlier this year. Really nice construction, great quality on them with very little clean up required. This will pop up later once I finish painting.

Not sure what I’ll be working on next week – part of me wants to finish off this Cypher character on my desk but I might do some more Enforcers or finish tweaking my Brits. But another SITREP next time I hobby!

SITREP – Enforcers (Part 2)

Another Monday, another long-distance painting session with the Dastardly Regular Opponent. While he started work on some more armour for our chain of command games, I decided to take a break from painting Space Marines to assemble some more of my Enforcers. Remember them?

Well, I have managed to start putting the basic list together so might as well put a few more cool guys together. As in the first SITREP, the idea is to make some Sci-Fi Mercs ready to act as enforcers in the Underhive.


First up, we have the Captain. One of the McNespy boys, sent by his Dad/Boss to clear our the Underhive and make some coin. The bald PMC head + shades seemed the most appropriate for the leader, and I decided to combine that with the stance used by the leader in the box. Additionally, I liked the image of him with pistol raised, ready to finish off a downed foe. As you can, I also added a load of kit around his waist including some Black Templar bits with a short command staff. I shaved off the Black Templar icons so it now looks suitably utilitarian.

Next up, we have a standard bolter armed trooper. However, rather than using the usual enforcer one, I discovered I had a few of the classic boltguns in the bits box. Suitable for a veteran Merc, I had to do some surgery to attach it. However, as you can see, it looks pretty damn good. The pouches big enough for bolter mags were a final addition to make the trooper.

So this guy was definitely the “oh damn the sprue is almost over and I need to make a final figure”. It doesn’t help that the Concussion Rifle on the sprue only has a single hand version so it can only be used in a single designed pose. Not wanting to use the pose recommend, I ended up with this slightly idle pose, the handgun twisted slightly to add some movement. Biker PMC head and all the kit in the world were the final touches.

Finally, we have the sniper figure. The leaning forward sniper seemed a little lacking in tactical look, so I went with a classic crouching look. I’m not technically finished with her (I need to smooth the join between the cloak and the armour) but she’s already looking pretty cool. The Female PMC head is really nice as well, with maybe a few painting tweaks to make it look a little more 40k.


At the moment I have seven assembled enforcers, six Palatine and a single Subjugator. I’ve still got the rest of the two boxes to build and plenty of parts to do it with, so there will be plenty more of these posts to come.

I’m also thinking about the colour scheme. I’m definitely not going the classic look, but I’m still not 100% on what I’ll choose. With the idea of some classic grungy mercs in space, some Colonial Marine inspired colours might be high on the list.

SITREP: Marine Squad 1

Last weekend was my Dastardly Regular Opponent’s birthday. (I got him a Crusader to replace the Matilda I shredded with a 50mm AT gun in our last Chain of Command game before lockdown. Because I’m petty like that.) And seeing as he was stuck in the middle of an Imperial Fist painting spree, and all of us stuck in our houses because of isolation, we decided to jump on and assist as morale support/hangout.

And as part of this, I got to finish off my Intercessor Squad! You can see them arrayed above – entirely illegal in 40k, probably not great in Killteam but also a fun different thing to paint.

The final three figures I stuck on some female marine heads from Statuesque, just to add a little variation to the squads look. These heads are lovely – cast in metal rather than resin, covered in hair styles and biotics to make them look like “female Space Marines” as opposed to “Female space marines”. In other words, they fit perfectly. I had great fun painting the lady with cornrows and I think she’s my favourite in the squad.

The Squad Leader on the other hand… I’m not quite as keen on? When painting her face, my attempt at a new flesh tone came out very dark, almost covered in ash. So, working from references of soldiers post-explosion, I decided to add a few additional touches of Blood for the Blood God (focusing on the forehead and the nose) and make it seems like she’s just had her helmet blown away by some high explosive blast. I’m not sure the effect works, but it definitely has a look to it that makes her really stand out from her team.


So what’s next? Well I have my WW2 brits on the go, the Enforcers need building there are more modern miniatures to finish and I do actually have my hero character to finish off in the same colour scheme…

Oh and I started assembling this Dark Imperium set I have. I’m not going to assemble the Death Guard side, but a few more marines (minus the fancy shoulder pads) should be a neat expansion for my squad of elites. And totally not the start of an army with.

I think.

SITREP: Painting Space Marines – Finding the Scheme

I didn’t get up to much painting over the break (catching up on sleep and a little bit of prep-work took up my time). However, I did manage to get around to painting up one of my squad of Deathwatch Intercessors (that I assembled for some Killteam play over 18 months ago).

I decided pretty early on that I didn’t want to paint the normal Deathwatch pattern. Partially because I’d rather avoid having to hunt down/use transfers and partially bevause it saves me painting different coloured shoulders. The other side to this is that I’m not 100% sold on running them as Deathwatch. From my reading of the rulebook, not being a core space marine means missing out on some of the cool toys, especially as I’m only really interested in collecting the big marines (the normal Tactical Marines look too much like Marinelets at this point).

So instead, I’ve come up with my own chapter “The Punished”. Their arms painted red to match their chapter master (and because I’m a MGS V fan), their decorated left shoulder a sign of veterancy, I’ll be adding more to the lore for these guys. For now, here is the basic paint plan:

  • Black Undercoat
  • Black armour
  • Left shoulder – Natural Steel
  • Left arm – Natural Steel thenĀ  carmine red
  • Left shoulder – Black
  • Rim + skulls – Game colour 72.034
  • Pouches – Mahogany Brown

Painting space marines is different from painting all my modern troops. For one thing, they are much larger, meaning all the details are larger as well. There are also much more large flat or rounded areas, without the texture for my usual techniques to use. However, I’m looking forward to painting the rest of them up!