Weekend Warfare 3 – INTEL01 “Thieves in the Night”

Part 3 of Weekend Warfare steps away from the adventures of CGS (don't worry, more reports are coming soon following those lunatics). Instead we look at a side story, based on events that took place in Bazistan before Commando Global Solutions arrived. These stories are based off Intel requested by officers in the company Argo … Continue reading Weekend Warfare 3 – INTEL01 “Thieves in the Night”

Weekend Warfare 2 – CGS S01E02

Part two of my attempt to play more wargames returns us to Skirmish Sangin, with a few new house rules this time. While the last mission was all out action against an inferior foe, this one sees a small team attempting to recon a warehouse currently being used as a base for a shifty corporation … Continue reading Weekend Warfare 2 – CGS S01E02

Operation Dragon’s Hoard: Part 2 – Further Planning and Physical Things

So since last time, I've done a few things to get ready for building the demo board I have planned out. Emails have been sent out to get the ball rolling on actually booking space to run the game at two shows. It might be a little early for some but better early than late. Continued … Continue reading Operation Dragon’s Hoard: Part 2 – Further Planning and Physical Things

Battle Report: Skirmish Sangin 09/02/2017

Scenario 12 of the Bazistan Crisis - An RAF F35 Lightning II enforcing the no-fly zone has suffered an engine failure and has crashed somewhere in the rebel held zone. Unable to deploy conventional CSAR assets, British command has ordered an SAS team already in country to find and extract the downed pilot. Upon arriving in … Continue reading Battle Report: Skirmish Sangin 09/02/2017

Technical Notes: A Primer

Intro With the recent release of Spectre's comprehensive range of Technicals and weapon systems, it's never been a better time to be a militia warlord on the tabletop. This primer is designed to fill you in on these increasingly common vehicles and their role on the tabletop. I'll cover some tactics for using them, some … Continue reading Technical Notes: A Primer

Testing Report: Skirmish Sangin 08/09/2016

The last few reports I wrote were done in a narrative fashion. I'm not abandoning that format, but as this is a special game I'm going back to a more descriptive style. Rather than using a pre-made scenario, I instead decided to spring on them a brand new, beta version of a scenario I had … Continue reading Testing Report: Skirmish Sangin 08/09/2016

Battle Report: Skirmish Sangin 21/07/2016

Seeing as people liked the last game, here is the followup. I'm forming a rough campaign taking the results of the last game and bringing it forward. I played this at SESWC using a tweaked version of the Compound 17 scenario from the rulebook.  48 hours earlier... "Round of applause for Team 2 everyone" joked the … Continue reading Battle Report: Skirmish Sangin 21/07/2016

Battle Report: Skirmish Sangin: 21/06/2016

Skirmish Sangin is all about the narrative and so I want to try writing some narrative reports for it. This is from a game I played at SESWC using the trusty Route Clearance scenario, although replacing the SEALs with SAS troopers thanks to Empress's new releases. EDIT: Pictures at the bottom of the article. Night, and the lights … Continue reading Battle Report: Skirmish Sangin: 21/06/2016