Weekend Warfare 2 – CGS S01E02

Part two of my attempt to play more wargames returns us to Skirmish Sangin, with a few new house rules this time. While the last mission was all out action against an inferior foe, this one sees a small team attempting to recon a warehouse currently being used as a base for a shifty corporation and their mercenaries. What could they be up to? It’s time for CGS’s Team 2 to deploy.


CGS S01E02 – 1 Hour Earlier

1 hour before CGS Team 1 go into action in Bazi City, the camera zooms in to a warehouse complex on the outskirts of town. Zooming out to the front gate, it pans over old and worn adobe building before directing towards four dirt lumps huddled on the roof. There is a pause and then a shuffle as weapons are drawn and placed into position.

Team 2’s mission was to infiltrate this warehouse facility (codenamed Site Bravo) and perform two tasks:

  1. Hit the comms tower and grab a data dump that will contain information on transfers around the site
  2. Investigate the interior of the warehouse, in particular a shipping container from the last shipment to arrive at the warehouse

Team 2 was comprised of four soldiers split into 2 elements:

  1. Sniper team with Tinkler (Sniper Rifle) and Richards (DMR)
  2. Assault Team with Ward (M4 w/ UGL and Suppressed Pistol) and Harrison (M4 and Suppressed Pistol)

Arrayed against them?  The initial Intel put a set of 4 security guards (Smith, Wright, Brown and Creighton) patrolling round the site or in static positions. On site observation in the days before the raid showed an 8 man from Argo’s Direct Action team – armed with assault rifles, SMGs and a light machine gun. Four operators began off site in an SUV (Dvořák, Pownall, Baum and Leusink), two were sleeping in the building next to the portaloo (Chichigov and Séguin) while the other two were guarding the warehouse (Montanez and Šnajdr).

Due to the imminent start of the operation in Bazi City, it was decided to bring the action part of the operation forward. With the SUV away from the site, Ward and Harrison chose this opportunity to sneak inside and begin the intel gathering.

Turn 1

To begin with Tinkler and Richards stayed quiet, using their shooting position to spot the various guards that were in the line of site. Wright and Brown continue on their patrol paths while Smith stayed inside the front gate shelter, looking back into the facility. This distraction gave Ward and Harrison plenty of time to sprint towards the dense on the south side of the facilty, moving past the jersey barriers via the gap. They then paused to climb the fence.

Inside the warhouse, the two mercs eventually stopped their conversation and returned to guard duty. Worse, the two sleeping mercs woke up and move outside to get some fresh air. Luckily, Richards and Tinkler were able to pass on their locations allowing the assault team to pick the right moment to climb the fence and then sneak past the front security gate. Unfortunately, just as they were about to clear the guard hut, Smith finally stopped staring off into the distance, turned, noticed a man (Harrison) wearing a bush walking past and started reaching for his radio.

Before he could thumb the radio, it was time for Ward to activate. Walking forward, he pumped two suppressed pistol rounds through the open window dropping Smith to the ground, heavily wounded and unconscious. Brushing this off, the assault team crept in. Creighton, having swapped roles with Brown, walked out of the site office and strolled right past the front gate. Obviously thinking too much about the warm chair he just left, Creighton managed to miss both the pair of bushes and the strangely quiet gate post.

Turn 2

This lack of awareness would be his downfall. As the second turn started, Harrison activated and crept up behind Creighton. Rolling well, Harrison dropped the guard to the floor by causing 13 points of damage, an instant kill. Bounding past, Ward rushed to the the main hub building to get to the data tower and begin the download. Working his way through the building he reached the roof, placed the hacking device and started the transfer. Harrison moved into position on the floor below, ready to provide cover or escape should it be required.

It was at this point that an SUV started pulling up to the entrance of the facility. The four remaining members of the mercenary team had returned.

Tinkler and Richards, sat in overwatch watched the vehicle slowly turn in and halt at the barrier. Realising that the odds were stacked well and truly against them with the arrival of the relief team, and that the objective wasn’t yet complete, Tinkler decided now was the time to go active. Also affecting the decision was the sounds of dismay coming from two of the security guards – they had spotted Creighton’s body in the open and were about to raise the alarm.

Just as Baum stepped from the vehicle (planning to investigate why the barrier hadn’t been raised), a round from Tinkler came flying right past him, hitting the front of the vehicle and smashing through the engine block. The SUV was no longer functional, causing the rest of the mercs to dive out of the vehicle in disarray. Richards then attempted to send a round into Baum but he missed. The rest of the mercs outside the base then moved into their own cover points either by choice or by failing morale tests and retiring.

Inside the compound, the rest of mercs started appearing out of their various hiding places and started moving towards the front gate. Montanez headed up to the first floor of the warehouse to gain an advantage while the others (and the remaining security guards) moved into various pieces of cover to regroup.

This gap in the firefight was advantageous as Ward was quickly able to finish grabbing the download. At this point, CGS had fulfilled one of two objectives. After consulting with the CGS off-site commander (one of my wargaming buddies down in York), they decided not to risk entering the warehouse as they were unsure how many enemy troops were hidden away and the current situation was one they could more easily escape from. As part of this getaway, Harrison rushed down the stairs, vaulted through the window of the front gate’s hut and then hit the deck. Ward, data disc in hand, only made it to the top floor of the office.

Back at the extraction point, Richards was able to spot Pownall and bring an aimed shot to bear. It hit, dropping the unfortunate soldier with a single shot. However, this fire was starting to attract attention. Leuinksi, having pulled himself together managed to spot Tinkler after a few attempts. The rest of the mercs inside the compound started to engage the Assault team. Montanez sprinted up the stairs ready to breach and enter. The rest focused on Harrison, shredding the outer wall of the hut but doing nothing more than causing some morale markers. Chingov, looking for a new angle, moved behind the site office.

Turn 3

Baum and Tinkler have the same body and would activate at the same time so a roll off took place. Tinkler won it and responded by spotting Baum in the open and hammering a shot into him. The sniper round caused more than fatal damage and another merc was down. Success was also on CGS’s side inside the compound as Harrison climbed out the window and barely made a close range shot. It also caused a low amount of damage, doing not much more than putting Brown on the ground for a bit. Ward also caused some damage, spotting Montanez through the door and putting a burst into him. Montanez was in a bad way but still conscious. This shooting had a knock on effect as both Wright and Brown became pinned in place.

The next activation saw lots of things happen very quickly. Tinkler tried to shoot the LMG gunner but fumbled, causing a misfire that would need to be cleared. Spotting the shot, Lesunki popped up out of cover and put a burst of fire down on Tinkler to shut him up. It didn’t cause any damage but it did draw Richard’s attention. After a successful spot, a shot landed and caused a medium wound knocking Lesunki unconcious.

The mercs still in the fight spotted Ward and started putting rounds down. With the luck of the devil, Ward managed to evade all this fire, pass his morale checks and keep running. Both he and Harrison reached the exfil zone and were about to move off board when Dvorak, the Argo team leader, popped up and sent a few aimed shot towards Ward. The shots missed and the CGS team disappeared off into the desert.

Post Game

With all four team members intact and with the data disc in hand, CGS Team 2 had managed to fufil part of their objective. However, they had not investigated the warehouse and so are unaware of what exactly Argo are distributing in the region. Due to the lack of injuries, Team 2 will also be able to assist Team 1 in the next mission, either as heliborne snipers or by dropping into the city.

The rules I was testing was working well, and although there are a few tweaks needed it’s heading in the right direction. The other stand out part of this was playing over the excellent MDF terrain. Sarrissa’s factory is without compare and it’s a shame more of a firefight didn’t happen in there. Its also making me think about using the factory as one element of my demo board. Maybe CGS will be returning to Site Bravo? I also really need to get the boards assembled and the scenery painted – bare MDF is a little boring to look at.

Next game will be delayed a while (the next few weeks are very busy) but when we return it will be time for Team 1 to try and get out of Bazi City with a VIP in tow. Hopefully the arrival of Team 2 should help them out a little bit. On the other hand, there are a lot of cops and militia on their tail.

Team 2 sits in the back of extraction chopper, ghille suits stowed and weapons hung on the racks. The usual post mission feel is interrupted when the helo suddenly changes direction. The loadmaster breaks open the supply boxes and begins handing out ammo and weapons. Ward stands up, turns to his team and asks “You guys ready to pull Davison’s ass from the fire again?”

Weekend Warfare 1 – CGS S01E01

As a way of playing more wargames and testing out out a few rules I’ve been writing, I’m instituting a weekend wargaming session. Ideally it won’t always be solo but that’s how the first one ended up occurring.

Expect to see some weird and wonderful rules, as well as the vast expanses of unpainted MDF as I get my act together. On the other hand, it should also be pretty entertaining.

This first game was played using Skirmish Sangin with a few home rules.

CGS S01E01 – Marketplace Mayhem in Bazi City

A market in one of the slums on the outskirts of the city is also the home of one of the militia leaders that have taken control of several neighbourhoods. Commando Global Solutions have been contracted by an OGA to snatch this leader, as well as his 2IC in order for them to be brought back for interrogation. Due to the leader’s movements, the only time available to snatch him was during a daring daylight raid, timed to match up with the leader’s visit to a local cafe.

Wallace and Renault arrived early in order to recon the situation. The other four operators (Davison, Bowman, Sullivan and Oldham) arrived via a pickup truck driven by Thompson. The plan was to disembark, sneak through the square, breach the cafe, snatch the Commander and then escape via the pickup.

Turn 1

Having disembarked, Davison crossed from cover to cover and headed to a position behind another parked vehicle. Bowman matched him moving carefully up the wall of the old industrial building. Across the square, a rebel fighter named Dar sat on overwatch while two more moved around the bustling market. Dar’s position on the rooftop prompted Renault to spot him and transmit his location to all operators on the board.

However, Dar was not completely unobservant and noticed the sudden arrival of the tall westerner (Davison) entering the area. Squinting a little more, he noticed the danger and turned, ready to set off the alarm. Sensing he had been rumbled, Davison dropped the pretense and sprinted into the crowds in order to seek some cover. This caused a scuffle, drawing Al-Bashar (the commander) to the window.

Fearing the mission was about to get rumbled, and wanting to win the fire fight before it started, Wallace threw off the camo netting and opened up with the Minimi at Dar. The burst instantly killed him but all pretense of stealth had now been dropped.

Below, another fighter named Zafar entered the area. Hearing the MG fire, he began to run round the building in order to reach the stairs. As he rounded the corner, Bowman snap fired and dropped the enemy with a well executed Mozambique Drill. Oldham swiftly ran past this fight and got into cover behind the green truck. As the shooting had started earlier than planned, the driver of the SUV (Thompson) disembarked in case his rifle fire would need to help out.

Following Zafar was another fighter (Matek). Upon seeing someone behind the truck, Matek rushed in and tried to get into a close quarters fight. Over eager to engage though he missed, doing nothing more than alerting Oldham to the attacker behind him.

The last of the strike team (Sullivan) sprinted past the fight and also dove into the market, aiming to get into the target location quickly and get the job done. On the far side of the market, Jarah spotted Davison rushing through the crowd but was too slow bringing his rifle up to fire.

Namir, having heard the firing, entered the body of the market to look for the attackers. However, more importantly, Hamad (the militia LT) entered the fray from a good flanking position. He rushed to the corner and swiftly sighted in Thompson in cover behind the SUV.

Above in the warhouses’s office, Renault continued his work as scout and called in the appearance of Namir as a threat. Around the same time, another fighter entered the area and spotted the source of the machine gun fire. This allowed his buddy Kabil to pop up and unleash a hail of rounds at Wallace, though the building absorbed most of the burst. Inside the cafe, Abdul spotted the attackers and shouted out “The infidels are coming!”

In response to this, Al-Bashar dived for one of the backrooms in an attempt to trap the operators once they entered. Nearby, and showing their difference in command styles, Davison calmly exited the crowd and struck down Jarah with a quick burst.

Back at the warhouse, Wallace swiftly pulled himself together and resighted on the man who just shot at him. Finding the target, another burst of MG fire dropped Kabil, knocking him unconscious. Down below, Oldham turned to fight Matek. Unleashing an all out attack, Oldham dropped the rebel to the dirt. Also wishing to join a melee fight, Sullivan rushed through the crowd and up to Namir, attempting to knock him down rather than risking a shot through the civilians. Unfortunately he failed and locked into combat instead.

Namir however was having none of this. Pushing Sullivan back, he ran round the corner and dived back into cover. Ignoring this, Bowman soon reached the other side of the crowd getting close to breaching the door into the target zone.

At this point, something went wrong for the Operators. Having worked out what was going on, Hamad prepped a frag grenade and rolled it under the escape vehicle. With a deafening bang the vehicle was flipped throwing Thompson to the deck. Miraculously he was unharmed (his body armour absorbing the blows) but it took a while to pull himself together.

Jibreel, having seen his buddies being cut down, ran for cover. However, he wasn’t fast enough as Renault drew a bead and slotted him. Inside the cafe, Abdul followed his boss’s example and hid, ready to surprise anyone entering.

As the number of militiamen around the target building dropped, Davison, Sullivan and Bowman setup and prepared to breach. Out of their arcs, Wallace dropped Namir with another burst of 5.56. Oldham, having heard the explosion of the SUV, dropped to a knee and send a round flying towards Hamad. The shot didn’t kill him, but Hamad went down hard.

While the strike team got ready, Oldham started looking for working transports. Thompson, ears still ringing, worked his way over to Hamad and cuffed him before attempting to fix him up ready for transport.

Turn 2

As time has passed, the crowd has started to scatter and the gunfire has quieted down. However, there was still one final action to do. With Renault and Wallace watching over, the three man strike team took the door.

First, Bowman took two goes at it but then the frame shattered and dropped. Sullivan rolled a flash grenade into the cafe’s interior, forcing Abdul to throw his gun to the ground. Davison finally entered, avoid the frantic snap shot from Al-Bashar before throwing the militia commander to the deck and cuffing him. The firefight was over.

End Game

With both VIPs in bags and cuffs and no casualties amongst the contractors the mission was a success. However, the post game wrap up added some complications.

None of the vehicles on the board were in a fit state to run, forcing the team to extract on foot with two captives in two. Worse, both the militia and the local police force are now looking for a group of heavily armed contractors. To make it even worse, night is beginning to fall.


That was a fun game. Playing solo allows for a much more casual pace of play letting me record a step by step of the game which can be found here. I also got some good testing in.

The next game will require me to finish building some MDF terrain to act as the centerpiece but should be a better test of the stealth rules. However, I’ve now worked out the third game in the season which will have the team from this game trying to get through a dense urban area on foot. And next time, the teams will be slanted in the other direction.

Next Episode

The camera cuts away on Bazi City, following a road out towards the outskirts. An old factory, a relic of the Cold War Industrial rush, sits isolated with only a few buildings nearby. For the first time in a while, there are signs of activity.

The camera drops down to just outside of the factory onto four lumps of green in the dirt. As it focuses, the shape of four more members of CGS, all wearing ghille suits, become more apparent…