Tag: TTCombat

  • Salute 2018 Trip Report

    Salute is the largest wargames show in the UK and, for me, a chance to visit London, see the sights, catch up with other wargamers and then escape within 24(ish) hours with a bag full of lead and future plans made. Since going to my first in 2015 as I rejoined the hobby, I’ve eagerly…

  • Impressions: Scatter Terrain Part 2

    In my previous Scatter Terrain post, I looked at everything resin. Now however, we move onto the world of MDF. Some of these may hit the boundary of what you class as scatter terrain but are included anyway. Knights of Dice Cell Towers Made of lots of little parts, these towers once built are perfect…

  • Weekend Warfare 3 – INTEL01 “Thieves in the Night”

    Part 3 of Weekend Warfare steps away from the adventures of CGS (don’t worry, more reports are coming soon following those lunatics). Instead we look at a side story, based on events that took place in Bazistan before Commando Global Solutions arrived. These stories are based off Intel requested by officers in the company Argo…

  • Impressions: TTCombat Distribution Depot Set

    Okay, this is a big one. Normally when looking at buildings for wargaming, the focus is on making the outside look great. The inside becomes a second thought. However, TTCombat’s latest release is a visual treat both inside and out. It’s also ridiculously huge. The Distribution depot is designed to be a centrepiece of a game,…

  • Impressions: TTCombat HGV Truck

    (Hey everyone, as a special treat thanks to me hitting over 2500 views this month, I thought I would bring a post back from the future and put it out on this Bank Holiday Monday) There is something about a toy lorry that takes you back to being a kid. Of course, as a wargamer,…

  • Impressions: Scatter Terrain Part 1

    Strictly speaking, terrain isn’t technically needed for a wargame – a few pieces of cardboard with labels on can play the role of buildings and walls. However, terrain makes games much more interesting, giving you something to actually fight over rather. While big buildings and rolling hills help shape the gameplay and draw the eye, smaller…

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